About: Ghost (Daemonheim - monster)   Sponge Permalink

An Entity of Type : dbkwik:resource/IpZTc_Vz_B9fraTUL2NDiA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ghosts can often be found in Daemonheim, especially in the occult floors. Unlike the ghosts found outside of Dungeoneering, these ghosts can use the spell wind blast, whose power varies depending on the ghost's level. They are also immune to the effects of poison. There is a puzzle that features these monsters, in which up to eight ghosts wander through the room, with a spirit jumping between them. Only the one with the spirit inside it can be damaged. On the occult floors, ghosts can also be regular monsters that may appear in any normal room. They are generally very high-levelled, and can deal considerable damage for their level.

AttributesValues
rdf:type
rdfs:label
  • Ghost (Daemonheim - monster)
rdfs:comment
  • Ghosts can often be found in Daemonheim, especially in the occult floors. Unlike the ghosts found outside of Dungeoneering, these ghosts can use the spell wind blast, whose power varies depending on the ghost's level. They are also immune to the effects of poison. There is a puzzle that features these monsters, in which up to eight ghosts wander through the room, with a spirit jumping between them. Only the one with the spirit inside it can be damaged. On the occult floors, ghosts can also be regular monsters that may appear in any normal room. They are generally very high-levelled, and can deal considerable damage for their level.
Examine
  • Eek, a ghost!
max hit
  • Varies
Poisonous
  • No
attack speed
  • 6(xsd:integer)
Always Drops
  • Nothing
Attack style
  • Magic
slaylvl
  • 1(xsd:integer)
Aggressive
  • Yes
immune to poison
  • Yes
dbkwik:darkscape/p...iPageUsesTemplate
Name
  • Ghost
Weakness
  • Thrown,Earth
Turael
  • Yes
Slayxp
  • Varies
mazchna
  • Yes
Members
  • No
Update
  • Dungeoneering Skill!
Release
  • 2010-04-12(xsd:date)
LP
  • Varies
abstract
  • Ghosts can often be found in Daemonheim, especially in the occult floors. Unlike the ghosts found outside of Dungeoneering, these ghosts can use the spell wind blast, whose power varies depending on the ghost's level. They are also immune to the effects of poison. There is a puzzle that features these monsters, in which up to eight ghosts wander through the room, with a spirit jumping between them. Only the one with the spirit inside it can be damaged. On the occult floors, ghosts can also be regular monsters that may appear in any normal room. They are generally very high-levelled, and can deal considerable damage for their level. The ghosts encountered in the puzzle room are weak to earth spells, while those encountered as standard monsters in occult floors are weak against arrows.
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