About: Six Color Magic/Violet   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Six Color Magic/Violet
dcterms:subject
cardname
  • Override
  • Last Word
  • Outwit
  • Dissipate
  • Mana Drain
  • Dispel
  • Nullify
  • Abort
  • Cancel
  • Chain Counter
  • Circular Logic
  • Complicate
  • Confound
  • Controvert
  • Convolute
  • Counterbore
  • Counterspell
  • Countersquall
  • Discombobulate
  • Dismiss
  • Dispersal Shield
  • Double Negative
  • Exclude
  • Flash Counter
  • Foil
  • Intervene
  • Negate Spell
  • Spell Burst
  • Spell Contortion
  • Spell Siphon
  • Spell Snip
  • Spelljack
  • Spellshift
  • Summoner's Bane
  • Thwart
cmc
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
dbkwik:mtgfanficti...iPageUsesTemplate
Text
  • Flash
  • Counter target spell.
  • Counter target spell. You may search your library for a spell of the same name. If you do, you may put it into play without paying its mana cost.
  • Counter target spell that counters a spell. Put a copy of the spell that would have been countered, into play.
  • Counter target spell targeting a permanent you control. Put copies of that spell into play, each targeting a valid target controlled by this spell's controller.
  • Counter target spell. That player puts a 2/2 blue Illusion creature into play.
  • Swap the mana cost requirements of target spell for that of another.
  • Counter target creature spell. Instead, evoke it without paying its evoke cost if any.
  • Ignore additional mana costs and effects of target spell.
  • This comes into play as the exact opposite of target spell. You may choose to have this have your choice of negative numbers, opposite directions, or opposite effect.
  • Counter any card or token moving that would result from target spell.
  • Add a mana requirement to target spell.
  • Counter target activated ability.
  • Counter target activated or mana ability.
  • Counter target instant spell.
  • Counter target mana ability.
  • Counter target spell and exile it.
  • Counter target spell. Clash - draw two cards.
  • Counter up to two target spells.
  • Draw a card.
  • Exile target spell.
  • Target spell has no effect.
  • Counter target enchantment spell. If the spell targeted a creature as a creature enchant, target creature is put in the graveyard.
  • Counter target spell unless its controller pays . If he/she does, you may pay this card's mana cost to put a copy of this spell into play.
  • Target spell has no effect. Then add the effects of a spell of your choice to that spell.
  • Counter target spell. Add mana used to pay for that spell to the mana pool of the spell's controller.
  • Target a spell. When it resolves, when it would add a time counter, instead remove one, and when it would remove a time counter, instead add one.
  • Counter target spell you put into play. Add its mana cost to your mana pool.
  • Counter target spell. That spell's controller draws a card and reveals it. If it is a spell card, put it in play without paying its mana cost.
  • Counter target spell. This comes into play as a copy of that spell, except you control this copy and may choose new targets for it.
  • Counter target spell. Counter the next spell that player would play this turn.
  • Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
  • Counter target instant spell. That spell's controller may reveal an instant card from his/her hand and put it in play. If he/she does, copy the countered spell's effects onto the new spell.
  • Counter target spell. At the beginning of your next main phase, add to your mana pool, where X is that spell's converted mana cost.
  • Choose a spell with one or more targets. Ignore the effects the spell would have on one of those targets.
  • Exile target spell. At end of turn, return it to its owner's hand.
  • Counter target spell unless that spell has already resolved this turn.
Types
  • Instant
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