abstract
| - During the early levels, you should spec retribution for higher melee damage. Use a 2-hand weapon with good DPS, and wear mail armor (plate after level 40) with Strength and Stamina. You should also keep a shield and a fast 1-hand weapon in the bag for special situations. Be sure to get Improved Judgements at 14-5, Seal of Command at 20, Art of War and Judgements of the Wise at 40-44, and Crusader Strike at 50. The other talents should be pretty self-explanatory (more damage is good). Paladin soloing is dull but fairly fast. At early levels, you don't have very many buttons to press, but with a good weapon you have enough burst that things will die quickly. Pull with (at level 16 or above) Hand of Reckoning; this does a lot of damage for very little mana and is off the GCD. Judge whenever you can. That's basically it. If the mob runs, Hand of Reckoning will finish it off (since it's no longer targeting you). Exorcism is useful when cast while pulling but not while the mob is hitting you, since it interrupts your melee attacks. When you have Art of War, Exorcism becomes instant cast and should be used whenever possible. You'll finally get a short-cooldown attack at 50 with Crusader Strike, and another at 60 with Divine Storm. After level 20, you can kill 3-5 mobs pretty easily by using Consecration and Seal of Command's cleave ability. Don't bother using Consecration on single mobs until you get Judgements of the Wise, since it's a big mana hog. When fighting, always remember to keep your Aura, Blessings and Seal up all the time! You generally want Retribution Aura, Blessing of Might and Seal of Command, but consider Blessing of Kings and Devotion Aura when soloing elites. You have a lot of options when things get dicey. Lay on Hands is a full heal on a moderate timer. Hand of Protection and Divine Shield make you invulnerable long enough to heal up with Holy Light. If these are all on cooldown, put on Concentration Aura and try to get Holy Light off before you die. Hammer of Justice, Turn Evil and Repentance can all help incapacitate a particularly tough foe. Glyph of Seal of Command is great to reduce downtime at lower levels, though between 40 and 45 you'll get Judgements of the Wise, giving you nigh-infinite mana and making the glyph unnecessary. Glyph of Judgement and Glyph of Exorcism are both moderate DPS boosters. The minor glyphs worth using are Glyph of Blessing of Might, a nice time saver, and Glyph of Sense Undead, the only minor glyph that increases damage.
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