The Merchants' Guild is a type of Town Building. The Merchants' Guild may only be built by the High Elves, High Men, Nomads, Orcs, Dark Elves and Draconians. A town must already contain both a Ship Yard and a Bank in order to construct a Merchants' Guild (which also means that the town must be adjacent to a Shore tile). The Merchants' Guild's base construction cost is File:Icon Production.png . The Merchants' Guild is the end of the financial branch of development. It unlocks no further construction of either Town Buildings or Normal Units.
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| - The Merchants' Guild is a type of Town Building. The Merchants' Guild may only be built by the High Elves, High Men, Nomads, Orcs, Dark Elves and Draconians. A town must already contain both a Ship Yard and a Bank in order to construct a Merchants' Guild (which also means that the town must be adjacent to a Shore tile). The Merchants' Guild's base construction cost is File:Icon Production.png . The Merchants' Guild is the end of the financial branch of development. It unlocks no further construction of either Town Buildings or Normal Units.
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Race
| - * High Elves
* High Men
* Nomads
* Orcs
* Dark Elves
* Draconians
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Effects
| - Doubles the town's income from Taxation and Mineral deposits.
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abstract
| - The Merchants' Guild is a type of Town Building. The Merchants' Guild may only be built by the High Elves, High Men, Nomads, Orcs, Dark Elves and Draconians. A town must already contain both a Ship Yard and a Bank in order to construct a Merchants' Guild (which also means that the town must be adjacent to a Shore tile). The Merchants' Guild's base construction cost is File:Icon Production.png . The Merchants' Guild has only one purpose, but it is quite important: this building doubles the amount of File:Icon Gold.png this town produces through Taxation and Mineral deposits. In any town that grows above a certain size, assuming that the Tax Rate is not set too low, the existence of a Merchants' Guild will boost File:Icon Gold.png income by an impressive amount. The larger the town, and the higher the Tax Rate, the more profit is made! The Merchants' Guild is the end of the financial branch of development. It unlocks no further construction of either Town Buildings or Normal Units. The Merchants' Guild requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance - and will usually pay for itself even when placed in a rather poor town. If you're pressed for Gold, a Merchants' Guild can be sold back for File:Icon Gold.png - but this may significantly reduce File:Icon Gold.png income in the long run, and is therefore not the best idea.
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