Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
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rdfs:label
| - Favored Enemy
- Favored enemy
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rdfs:comment
| - Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
- Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
- Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
* The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
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Bonus
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dcterms:subject
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prereq
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dbkwik:l5r/property/wikiPageUsesTemplate
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Type
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DESC
| - The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.
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dbkwik:nwn/property/wikiPageUsesTemplate
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Use
| - automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
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Icon
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Class
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abstract
| - Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
- Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
- Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses.
* The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
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