About: Favored Enemy   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.

AttributesValues
rdfs:label
  • Favored Enemy
  • Favored enemy
rdfs:comment
  • Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
  • Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
  • Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses. * The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
Bonus
  • ranger
  • Harper scout
dcterms:subject
prereq
  • ranger, Harper scout 1
dbkwik:l5r/property/wikiPageUsesTemplate
Type
  • class
DESC
  • The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper.
dbkwik:nwn/property/wikiPageUsesTemplate
Use
  • automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
Icon
  • ife_racehate.gif
Class
  • ranger
  • Harper scout
abstract
  • Specifics: The character gains a +1 bonus to any damage delivered to his favored enemy. He also receives a +1 bonus on listen, spot, and taunt checks against the favored enemy. These bonuses improve by +1 for every 5 levels that the ranger gains, but they do not improve for the Harper. Use: automatic. The ranger may choose additional favored enemies every 5 levels. A Harper scout only chooses one more at level 5.
  • Favored Enemy was a Bayushi Elite Guard technique which taught how to fight with advantage against a member of a chosen clan. It was also a Naga Hunter feat.
  • Favored enemy is a ranger ability. At 1st level, a ranger may select a type of creature as his favored enemy. The ranger gains a +1 bonus on bluff, listen, spot, and taunt checks, and also a +1 bonus on weapon damage rolls against their favored enemy. At 5th level and every five levels after that, the ranger can choose an additional favored enemy and gains +1 to all favored enemy bonuses. * The progression of the bonuses for favored enemies matches the one in NWN and is not selectable as in the 3.5 Rules.
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