rdfs:comment
| - The general concept is completely paralyzing the target, preventing them from movement, attacking, using abilities and activating skills for a short time. Some passive effects will still work, and certain skills can even be activated while Stunned, but generally, the target will remain completely helpless and vulnerable to attack. Most powerful enemies and Bosses are generally either highly resistant or immune to Stun.
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abstract
| - The general concept is completely paralyzing the target, preventing them from movement, attacking, using abilities and activating skills for a short time. Some passive effects will still work, and certain skills can even be activated while Stunned, but generally, the target will remain completely helpless and vulnerable to attack. Continuously stunning the same target and keeping it under control without giving it a chance to recover is known as Stunlock. It is often used by players against single enemies, but can be used by monsters too: a player cornered and suffering many blows per second is a very easy prey. Most powerful enemies and Bosses are generally either highly resistant or immune to Stun. In Diablo and Diablo II, causing a high degree of damage to a player or monster in one hit can cause a "micro-Stun", causing their hit recovery animation to play. While this is in progress, the target behaves as if it was stunned. The threshold that the hit must pass is influenced by the level or Life of the target hit, depending on the game.
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