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The End Times is an expansion to Warhammer Fantasy Battles 8th edition. It continues the narrative that began in Sigmar's Blood and also alters the events that occurred during the Storm of Chaos campaign. Nagash, the newly resurrected, attempts to invade the Realm of Chaos to become a God. The forces of Chaos led by Archaon the Everchosen invade the Old World in what is to be the greatest Chaos incursion of all time. Malekith, beset by the forces of Khorne, abandons Naggaroth for the Dark Elves' one last assault on Ulthuan. The Skaven surge onto the surface world to lay ruin to civilisation, their principle targets: the Dwarfs and Lizardmen. The Warhammer World is once again plunged into a state of total war: heroes fall, millions perish, the End Times are upon us.

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  • The End Times
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  • The End Times is an expansion to Warhammer Fantasy Battles 8th edition. It continues the narrative that began in Sigmar's Blood and also alters the events that occurred during the Storm of Chaos campaign. Nagash, the newly resurrected, attempts to invade the Realm of Chaos to become a God. The forces of Chaos led by Archaon the Everchosen invade the Old World in what is to be the greatest Chaos incursion of all time. Malekith, beset by the forces of Khorne, abandons Naggaroth for the Dark Elves' one last assault on Ulthuan. The Skaven surge onto the surface world to lay ruin to civilisation, their principle targets: the Dwarfs and Lizardmen. The Warhammer World is once again plunged into a state of total war: heroes fall, millions perish, the End Times are upon us.
  • The Ends Times (2521-??? IC) is the great cataclysmic apocalypse that was prophesied to bring about the end of the Warhammer World. It was heralded upon the arrival of the Twin-Tailed Comet, both an omen of hope and destruction, which signaled the coronation of the new Everchosen; Archaon the Three Eyed King, the Lord of the End Times and his bid to bring destruction upon the Human nations of the Old World. As the world endures its final, agonizing demise, the mortal races of the Old World are fighting to the very last against the encroaching doom that seeks to consume them all.
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abstract
  • The End Times is an expansion to Warhammer Fantasy Battles 8th edition. It continues the narrative that began in Sigmar's Blood and also alters the events that occurred during the Storm of Chaos campaign. Nagash, the newly resurrected, attempts to invade the Realm of Chaos to become a God. The forces of Chaos led by Archaon the Everchosen invade the Old World in what is to be the greatest Chaos incursion of all time. Malekith, beset by the forces of Khorne, abandons Naggaroth for the Dark Elves' one last assault on Ulthuan. The Skaven surge onto the surface world to lay ruin to civilisation, their principle targets: the Dwarfs and Lizardmen. The Warhammer World is once again plunged into a state of total war: heroes fall, millions perish, the End Times are upon us. The expansion was released progressively over five volumes published from late 2014 to early 2015. They were: Nagash, Glottkin, Khaine, Thanquol and Archaon. The series was accompanied by a number of Black Library and Games Workshop publications. Death rises,Empires rot,Gods perish,Kingdoms fall,Chaos reigns,These are the End Times
  • The Ends Times (2521-??? IC) is the great cataclysmic apocalypse that was prophesied to bring about the end of the Warhammer World. It was heralded upon the arrival of the Twin-Tailed Comet, both an omen of hope and destruction, which signaled the coronation of the new Everchosen; Archaon the Three Eyed King, the Lord of the End Times and his bid to bring destruction upon the Human nations of the Old World. As the world endures its final, agonizing demise, the mortal races of the Old World are fighting to the very last against the encroaching doom that seeks to consume them all. To the West, upon the distant lands of Naggaroth, the followers of Khorne are descending southwards with black-banners high, hell-bent on bringing nothing but ruin and destruction in their wake. In response, legions of Dark Elven warriors have been roused on the warpath, holding out against the blood-crazed hordes that are assailing at their very gates. Yet for all their pride and glamour, they will inevitably fail, for their King Malekith has abandoned them to enact one final gamble to reclaim the Isles of Ulthuan.[1c] But even within the land of his birth, the island-continent of Ulthuan is engulfed in a time of peril and tragedy, as a mist of dreadful power sweeps across it's beautiful land, summoning forth demons and other foul things from the very bowels of Chaos itself. With their beloved Everqueen gone and their proud Phoenix King dead, a young Elven Prince has arisen through the ranks to lead his people through this time of conflict, setting up a chain of events that will forever tear this mighty kingdom apart.[1d] Farther to the south-west, upon the distant lands of Lustria, the massive jungle-realm of the Lizardmen Empire, a new and deadly conflict has once more been reignited after nearly centuries of peace had endured. From the bowels of the earth, the Hordes of Clan Pestilen and all the Temple-Cities of the Lizardmen race will fight one, final apocalyptic war that will end in a cascade of total annihilation. To the far East, the prospect of battle brought about by the end of the World has stirred the Greenskin race into a frenzy. The Greenskins have always thrived on war, always fighting each-other as much as any other foe. However a sudden urge soon captured the simple minds of their savage race as they felt something big brewing in the north. Soon, the infighting that has plagued their long and ardious history had vanished, and an overwhelming urge to unite upon one banner has made the Greenskin race united like never before for the coming, world-ending conflict.[1i] Even the Dwarfs, stout allies of the Empire and Sigmar's people, have felt this encroaching doom as they saw volcanic fire spew out from the Mountains of Mourn, resulting in the call for massive military mobilization the scale of which had never been seen since the time of the Great Catastrophe. Soon, artifacts of Old are being found, and the Dwarfs stood ready in their hopes of bring about a new Golden Age for their people as they seek to summon forth the Ancestor Gods themselves back to this world.[1h] But it is upon the Human realms of the Old World where the fate of this world truly lies. Everywhere you see, all of Mankind is beset by evil forces both Old and New. In the southern realms of Tilea and Estalia, the mortals of those distant fractious nations are beset by a nightmarish hordes from the depths of the World below. Soon entire cities are lost as the Skaven race have once more invaded in order to bring about the start of the Great Ascendency and the final destruction of the surface world. Within the western shores of the Old World, the kingdom of Bretonnia, the land and her people are ravaged as a Civil War engulfed the once proud Knights of the realm, and two ancient secrets shall be revealed that would save this kingdom from utter destruction whilst the other shall reveal a truth that shall shatter their nation, their people and their very faith apart.[1g] As the World draws its last dying breath, refugees by the tens of thousands have begun to flow like a river towards the Empire, the last bastion of defiance against the doom that seeks to destroy them all. To the north, upon the lost lands of Kislev, the Auric Bastion, the greatest magical wall ever created, loomed higher then the Bastion in Eastern Cathay, so high that it would pierce the clouds themselves. This great wall is the only thing holding the darkness at bay, and should it fall, then the final battle for the entire world shall take place, and to the victor's shall inherit the ultimate prize; the dominion of the Warhammer World.[1e] In the End however, this world is doomed, and from the ashes of the Old, a New World shall emerge out of the Darkness, following a cycle of creation and destruction that has been long in the making.
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