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| - Note: This location originally appeared in Earthdawn Journal #3 by David Caraley You walk through the sooty streets of Jerris, looking for a place to wash the dust from your throats, when you come upon a faded, two story wooden building with a single mast and rotted rigging mounted on the roof. A faded and peeling sign showing an small airship embedded into the ground. As you approach, you have to walk around two men fighting in the streets with shortswords. Other passersby ignore them and continue on their ways, and you decide to do the same. You push open the door and head inside. Your eyes get accustomed to the dim light of the old light-quartz lanterns that used to hang on various airships from long ago. You see a wooden and brass trimmed bar behind which stands a large troll. The other patrons of the inn sit in small groups, talking quietly, while various serving girls move about the tables carrying drinks and food. In the corner, a single musician plays a lute while whistling sailing tunes. There are rope ladders and netting hanging on the walls, old brass ship bells and other brass ship fixtures make up the rest of the decorations. A barmaid, dressed in tight pants and a loose shirt tied at the midriff strides up, looks you over, and says, "Need a table, mates?" The Grounded Drakkar is a cheap inn offering simple meals of cheese, bread, and fruit (3 cp), and average meals of fatty meat, bread, cheese, fruit, and a mug of average ale (1 sp). For drinks it serves average ale (5 cp), and bottles of wine (5 cp). The only oddity it serves is yarg (1 sp a glass), a powerful liquor favored by air sailors and crystal raiders. As for lodging, hammocks are available in the common room (5 cp a night), or small private rooms with a bed, a trunk, and little else (1 sp). Two people can sleep in the bed, but any more would be a little crowded. The inn is owned and run by Borig Mastmender, a former crystal raider from the Twilight Peaks. His ship crashed years ago in the Wastes, and he barely managed to survive and stagger into Jerris. Once he arrived, he never managed to leave. He opened the Grounded Drakkar back in 1501 and has never thought twice about trying to return to the mountains. The inn opens an hour after sunrise when Borig manages to stagger down from his room, rouse some of his "crew", and unbar the door. It closes at midnight when the last patrons are kicked out, hammocks are strung up, and people retire to their private rooms.
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