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| - Intelligence is The International Association of Law Enforcement Intelligence Analysts (IALEIA) states that intelligence is an analytic process: Intelligence is information collected by the U.S. Intelligence Community and includes a wide variety of human and technical means. Intelligence has also been defined as "knowledge, organization, and activity." As defined in Executive Order 12333, as amended, the term includes foreign intelligence and counterintelligence.
- Intelligence, often abbreviated as INT, is one of the four stats. It is used primarily by Magicians, Elementors, and Psykeepers; although several Ranger, Assist, Billposter, and Ringmaster skills are enhanced with increased intelligence. Intelligence also increases a character's magic defence and maximum MP, as well as the rate at which MP recovers.
- Intelligence (aka Int) is on of the Stats each character has.
* Increases Attack Power (Staff only)
* Increases Magic Defense (1,5 MDef for 1 int) and Magic Points (Mana)
* Increases Magic effects
- Intelligence represents both your memory and your ability to learn and think. It is the facility for understanding and the capacity for reasoning and evaluation, understanding patterns and making sense out of complex data. Intelligence caters to carefully thought-out judgments and problem solving. Snap decisions, on the other hand, are the realm of Wits.
- The Intelligence tab allows you to manipulate spies.
- Affects the power of intelligence-based skills used in battle.
- Intelligence is someone's level of intellectual functioning and ability to reason. Alternate names: Reason (Marvel Super Heroes, Smarts (Toon), I.Q. (Palladium Role-Playing Game)
- Intelligence (Int) determines a character's ability to think and understand. It may be thought of as a sort of intelligence quotient (IQ), if you like. It is expressed as a percentage of 01-100%. For tests, Int is a direct measure of a character's reasoning capacity and should be used in all circumstances that require judgment, common sense, and clear thinking.
- There are thirty different levels of Intelligence in Exodus3000 and each level is represented by a number of scouts. Intelligence is used to evaluate a homestead or settlement's defense level.
- Intelligence checks occur more often in dungeons and swamps. For classes that wear light armor (Ranger, Rogue, Swordmage, Warlock, Wizard), the higher of your Dexterity modifier or your Intelligence modifier is added to your Armor Class. For Wizards and Swordmages, your Intelligence modifier also contributes to your Attack Bonus.
- Intelligence is one of your character's two personality stats. The following skills are governed by this stat:
* Physician
* Ritual
* Survival
* Foraging The table below shows the likelihood of rolling a specific Intelligence score according to chosen culture:
- Intelligence, abbreviated as INT is a stat in the Disgaea series which determines the power of spells. INT is associated with staff weapons which almost always increase INT, although attacks with the staff itself will use the ATK stat.
- The Intelligence class (also known as Language class) can be played in the Kinzville Academy. It was introduced November 2007. To select this class, choose Intelligence under Basic Courses.
- Intelligence is most widely studied in humans, but has also been observed in animals and in plants. Artificial intelligence is the simulation of intelligence in machines. Within the discipline of psychology, various approaches to human intelligence have been adopted. The psychometric approach is especially familiar to the general public, as well as being the most researched and by far the most widely used in practical settings.
- Intelligence er en Primær statistikk i SPECIAL systemet. Det representerer kunnskap, visdom og evnen til å tenke raskt. En høy Intelligence spiller en viktig rolle for alle slags karakterer.
- This player attribute governs:
- Modifies: Le nombre de points d'expérience gagnés par niveau, certaines options de dialogues, et autres capacités.
- Intelligence is used to determine the damage from spell attacks
- One's Intelligence stat improves the effectiveness of the spells one casts. The higher one's Intelligence, the greater the magnitude of their spells. Clerics, Druids, and Wizards all have the highest amount of Intelligence. Rogues have the next highest, followed by Rangers, and Fighters have the least amount of Intelligence. The Elevate Mind Potion and the Elevate Mind spell temporarily increase one's Intelligence.
- May refer to:
* Intelligence (1) - a thinking entity
* Intelligence (2) - (cognitive)
- Augmente les dégâts des sorts, Réduit les chances que vos attaques soient interrompues.
- Intelligence increases your Fire damage and Fire resistance by 0.5% per point.
- Intelligence ('Intelligencia') az egyike az Elsődleges Statisztikáknak a SPECIAL karakter-rendszerben. Meghatározza a tudást, a bölcsességet és a gyors gondolkodást. A magas Intelligencia fontos szerepet játszik bármely típusú karakternél.
- There are twenty different levels of security in Exodus3000. Each level is represented by a single weapon name, although other security items of similar power level may be substituted in reference.
- Describes the capacity for creative and logic-based thinking and reasoning. This attribute helps in scientific pursuits and other activities that require good deductive skills.
- Also known as INT, Intelligence is one of the main stats in the Shadow Hearts series. Intelligence affects the amount of Special attack power a character can deal. Various abilities and equipment can alter the Intelligence stat. Intelligence can be increased between 1-5 points by using the Seal of Intelligence item, though the bonus added varies between games.
- Intelligence is one of seven primary statistics in the SPECIAL character system.
- Intelligence (IQ): How well a character thinks and solves problems. This is probably the most important attribute because it determines which and how many skills a character may master. Certain can only be mastered by characters with an IQ of a certain level or above. Characters start with skill points equal to their IQ. During the course of the game, you'll definitely want to raise your IQ. Source: Wasteland manual
- Intelligence is one of 10 main stats in Princess Maker 2. It shows Olive's smartness and knowledge.
- Intelligence directly increases the MAtk, or Magic Attack, of a character. The higher your Intelligence, the more damage your magic spells do. Every job class has this, but it is really only useful for the Mage job class. X Intelligence = Y MAtk
- This is perhaps, the only reason people obcessively avoid walking on graves. The last time two bold yet foolish people stood on one, the intelligent diseased occupant of the grave blew up. Throwing the unsuspecting grave walkers thirty feet in the air before coming back down to earth and impaling them on a well-placed pointy old person. The most noteable head explosion is Pope John Paul II who exploded during his morning blessing.
- Intelligence, also known as I.Q. and Wisdom is a Stat in the Breath of Fire series. It affects the damage dealt by magical attacks to targets, and if the character's Intelligence is high enough, also reduces the magical damage you receive.
- Intelligence is a natural ability mostly found in children, and is probably the single most important threat to Civilization.
- Ένα από τα 8 στατιστικά του χαρακτήρα (σημαίνει δύναμη). Αυξάνει την ζημιά που προκαλείτε και την πιθανότητα να επιτύχετε κρίσιμο χτύπημα με μαγικές επιθέσεις. Μειώνει την πιθανότητα οι μαγικές αυτές επιθέσεις να αναχαιτιστούν από τον εχθρό.
- Intelligence is one of three stats for trolls. For everyone point of intelligence, you gain 8 to your max Energy.
- Intelligence (Int) is one of the five rolled Stats. Intelligence is a measure of the reasoning ability of a player character or mob. Intelligence plays an important role for Channelers, and generally a minor role for all other classes. Intelligence is known to affect the following attributes:
* Channeler Skill practices
* Hunter skill practices (with Str, Wil, Dex)
* Rogue skill practices (with Dex)
* Myrddraal skill practices
- Intelligence is an attribute that Tropican citizens have. It determines how quickly a particular citizen learns skills and whether or not they're capable of getting an education. Children who attend Grade Schools - especially ones that run Spelling Bee Contests - will receive a boost to their intelligence when they become adults.
- Intelligence, abbreviated as Int, is a character attribute in Planescape: Torment.
- Increases the power of spells, and greatly affects maximum Mana. Improves resistance against mental attacks.
- Intelligence is a secondary skill in Heroes of Might and Magic III and Heroes of Might and Magic V.
- Intelligence is one of the four attributes of your character. For every point of intelligence you have, character classes with intelligence as their primary attribute will have their damage increased by 0.2, and their Mana increased by 5.
- Intelligence is an adventuring attribute and of prime importance to damage dealing spellcasters, while remaining moderately useful to all other classes. Your intelligence score determines:
* the amount of damage your spells cause to enemies;
* the bonus chance you have to identify spells and recognize tactics;
* the bonus chance you have to detect opponents and perceive what they are doing in combat;
* the bonus chance you have to successfully counter opponents' spells; and
* the bonus chance you have to prevent opponents from countering your spells.
- Intelligence is hard to define exactly: it can be interpreted as a mental feature, or a set of features, that involve reasoning, planning, goal-oriented behaviour, learning from experience, abstract thought and projection, problem-solving and intentional self-adaptation to the circumstances. A great number of speculative-biology projects, especially those about , try to include high, human-like intelligence for at least one species, for it's necessary to derive from biological interactions the extremely complex structures and behaviours that form a civilization such as ours.
- "Intelligence" is the villain song of Joe, sung in the Danish animated film Help! I'm a Fish.
- Intelligence is one of the three stats in the game. It is raised by the drinking of milk and eating of fish. Intelligence is used to calculate how many moves you receive while in the orchard, the forest or while fishing. It also determines how well you will perform a field job such as milking a cow or sowing a wheat field.
- Higher Intelligence allows the player to earn more XP from doing tasks, which means that they will level up more quickly. It also increases the player's mana point (MP) cap and rate of MP regeneration. A player of any class can increase their own Intelligence by allocating stat points to it (also adds 1 MP per point allocated to INT) or by equipping armor and weapons that provide a bonus to the INT stat. Mages and Healers gain an additional class bonus for wearing the INT-providing weapons and armor that are specifically intended for their class.
- Intelligence is a Character Attribute that appears in Diablo III. Dubbed as Willpower in early development, it replaces the Energy attribute from Diablo II. It is the primary stat for the Necromancer, Wizard and Witch Doctor classes. Every point in intelligence increase all of their damage by 1% for them. In addition, for all classes, every 10 points in Intelligence increase all resistances by 1 point. There are no Intelligence requirements for items in Diablo III. Intelligence is also a primary attribute for The Enchantress.
- Intelligence is one of the four main attributes available in the Geneforge Series that can be increased. Intelligence affects the amount of Essence and Spell Energy the PC has. In Geneforge 1 it cost 5 Skill Points to increase, while subsequent Geneforge versions had requirements increasing for every level advanced.
- Intelligence is by far the most valuable for the Magic User above all other classes. Since its effects are both magic related, only Heroes with skill in Magic gain any benefit from it. Intelligence is factored into Mana Points, the formula being one-third of Intelligence plus two-thirds of Magic. Remember that if the Hero has no skill in Magic, then his Mana Points will be zero no matter how high his Intelligence.
- Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills. You apply your character’s Intelligence modifier to: -The number of languages your character knows at the start of the game. -The number of skill points gained each level. (But your character always gets at least 1 skill point per level.)
- Intelligence is one of the five base attributes of characters in the game. For all classes, intelligence is the sole attribute that governs the total amount of mana the character will have. See the mana article for how this is calculated. It is also the primary attribute for mages, meaning it is the attribute that increases attack damage for them. Therefore mages will have many more intelligence points than archers and warriors. Being the mage's primary attribute, it also increases hit chance for them by a small amount.
- being the measure of a Character's Cerebral power, Intelligence has an impact on several Skills, as well as being the limiting factor in the learning of Spells and Technological Disciplines, and for maintaining Spells. Also, a Character's verbal acuity is based primarily on his or her Intelligence. A person of low Intelligence has distinctly limited choices in dialog. The abbreviation for Intelligence is given as "IN". Derived Statistics:
- To quote Wikipedia: "Intelligence has been defined in many different ways such as in terms of one's capacity for logic, abstract thought, understanding, self-awareness, communication, learning, emotional knowledge, memory, planning, creativity and problem solving. It can also be more generally described as the ability to perceive information and retain it as knowledge for applying to itself or other instances of knowledge or information, thereby creating referable understanding models of any size, density, or complexity, due to any conscious or subconscious imposed will or instruction to do so."
- A Canadian crime drama, running from 2006 to 2007, which blended elements of Police Procedural, Crime-Time TV, and Spy Fiction. Written and produced by Chris Haddock, the creator of the acclaimed Da Vincis Inquest, it might best be described as Xanatos: The Series. And that's just the first season.
- Intelligence is one of the six ability scores, a minimum natural score of 15 or 17 is required for mage dual-class combinations. It's of prime importance to mages, specialist mages, wild mages and bards, as it sets how many different spells of one spell level they may learn, as well as the chance a spell can be written down in the spellbook from scribing a wizard scroll, in Enhanced Editions it also determines up to which levels of spells the character can learn, counting in both natural scores and item altering. For every class, a minimum score of 9 is needed to use wands and scrolls.
- Intelligence, shortened INT, is a major stat in Random Kingdom, one of the basic mental stats. Many magic-related stats are derived from the INT score of a spellcaster and it is an important determinant for the behaviour of units that are not currently micro-managed by the player, as well as for the rate of EXP gain in battle. However, EXP gain rate is independently influenced by other factors and can also be directly modulated on a unit, so differences in INT have a secondary role in determining EXP gain.
- Abbreviation: INT
* A stat that helps determine the effectiveness of spells, Black Magic spells, Black Magic spells, and some Blue Magic magical spells.
* See Calculating Magic Damage for the precise calculations.
* INT reduces the base damage taken from Black Magic spells and Ninjutsu.
* Intelligence also determines the additional effect from Bloody Bolts, Earth Arrows, Water Arrows, and Wind Arrows.
* It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure.
- Les philosophes et psychologues se posent la question de l'intelligence depuis pas moins de 2 millions d'années. On retrouva en effet un hiéroglyphe préhistorique, gravé dans la pierre, qui contenait une large réflexion sur la nature de l'intelligence. L'intelligence est le fait d'être intelligent. A ne pas confondre avec un intellectuel, que l'on définit habituellement comme un individu qui semble intelligent, mais qui aime surtout s'entendre parler, et pratique quotidiennement un auto-érotisme outrancier sur le son de sa voix.
- |- ! width="50%" align=center style="background:#999; color:#000;"|Intelligence ! width="50%" align=center style="background:#999; color:#000;"|Ability Modifier |- ! width="50%" align=center|1 ! width="50%" align=center|-5 |- ! width="50%" align=center|2-3 ! width="50%" align=center| -4 |- ! width="50%" align=center|4-5 ! width="50%" align=center|-3 |- ! width="50%" align=center|6-7 ! width="50%" align=center|-2 |- ! width="50%" align=center|8-9 ! width="50%" align=center| -1 |- ! width="50%" align=center|10 ! width="50%" align=center| 0 |- ! width="50%" align=center|11-12 ! width="50%" align=center|+1 |- ! width="50%" align=center|13-14 ! width="50%" align=center|+2 |- ! width="50%" align=center|15-16 ! width="50%" align=center|+3 |- ! width="50%" align=center|17-18 ! width="50%" align=ce
- Intelligence determines how well a character learns and reasons. Intelligence is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It is also important for any character who wants to have a strong assortment of skills; however increasing intelligence will not grant bonus skill points retroactively. Skills: The skills to which the intelligence modifier is added are appraise, craft armor, craft trap, craft weapon, disable trap, lore, search, and spellcraft.
- Intelligence is a measure of a character's capacity to acquire and apply knowledge. A character's Intelligence stat relays their power of comprehension, faculty of thought, and reasoning. The Intelligence stat is used by the Crackshot ability, in which one character aims for another character in a team-up attack. The damage boost granted to a character or ally by using the Scout ability is also determined by the Scouter's Intelligence stat.
- Intelligence is a property of mind that encompasses many related abilities, such as the capacities to reason, to plan, to solve problems, to think abstractly, to comprehend ideas, to use language, and to learn. There are several ways to define intelligence. In some cases, intelligence may include traits such as: creativity, personality, character, knowledge, or wisdom. However, some psychologists prefer not to include these traits in the definition of intelligence. “ Intelligence is what you use when you don't know what to do. ” —Jean Piaget
- Intelligence is a characteristic defined by several characteristics in humans, including the ability to think abstractly, the ability to understand the function and operation of the world, being aware of one's own self (including one's mortality), the ability to make rational connections, the ability to learn new facts and skills, the ability to retain information, the ability to make plans and the ability to solve problems. Although many animals, including many mammals and most apes, show some innate intelligence, humans are generally believed to be the species that has the most highly developed intelligence as well as the greatest dependence on this characteristic in order to survive.
- Intelligence determines how well a character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills. Intelligence modifiers are applied to: A wizard gains bonus spells based on her Intelligence score (see ability modifier). The minimum Intelligence score needed to cast a wizard spell is 10 + the spell's level.
- Intelligence (Int) describes how well a character learns and reasons. Intelligence is the key ability for Arcana, History, and Religion skill checks. In addition, a character's Intelligence modifier or Dexterity modifier, whichever is higher, will contribute to Reflex defense. If a character wears light armor, his or her Intelligence modifier or Dexterity modifier, whichever is higher, also contributes to Armor Class.
- Intelligence is one of the six character abilities. It is of prime importance to arcane casters as it determines which levels of spells can be cast by mages, bards, and specialist mages, the chance a spell can be written down in the spellbook from reading a scroll and determines how many different spells of one level may be memorised in the personal spellbook. For non-caster classes, intelligence and wisdom only adds a bonus to lore bonus, so it's wiser to spend points on the other character abilities when creating a character. A minimum intelligence of 9 is needed to use wands and scrolls.
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