About: Hit Stun and Block Stun   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hit Stun and Block Stun both refer to the length of time a character stays in a hitstate after being hit by or blocking an attack. Any attack that connects on an opponent during Hit Stun will register as a combo, while any attack that connects on an opponent during Block Stun is considered a Block String. Hit Stun and Block Stun are both used in the calculation of Frame Advantage. In M.U.G.E.N, Hit Stun and Block Stun correspond to the following parameters in a character's Hitdef:

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  • Hit Stun and Block Stun
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  • Hit Stun and Block Stun both refer to the length of time a character stays in a hitstate after being hit by or blocking an attack. Any attack that connects on an opponent during Hit Stun will register as a combo, while any attack that connects on an opponent during Block Stun is considered a Block String. Hit Stun and Block Stun are both used in the calculation of Frame Advantage. In M.U.G.E.N, Hit Stun and Block Stun correspond to the following parameters in a character's Hitdef:
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dbkwik:mugen/prope...iPageUsesTemplate
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  • Hit Stun and Block Stun both refer to the length of time a character stays in a hitstate after being hit by or blocking an attack. Any attack that connects on an opponent during Hit Stun will register as a combo, while any attack that connects on an opponent during Block Stun is considered a Block String. Hit Stun and Block Stun are both used in the calculation of Frame Advantage. In M.U.G.E.N, Hit Stun and Block Stun correspond to the following parameters in a character's Hitdef: * ground.hittime (Hit Stun only) * ground.slidetime (Hit Stun only) * air.hittime (Hit Stun only) * guard.slidetime (Block Stun only) * guard.hittime (Block Stun only) * guard.ctrltime (Block Stun only)
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