About: Lizardman (Ring of Fates)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lizardman is an enemy from Final Fantasy Crystal Chronicles: Ring of Fates. They are one of two enemies in the game that the player will take damage if they try to jump on them, as they have spikes protecting their backs. Lizardmen tend to use a regular sword slash move, and will counter any attacks after guarding, indicated by it putting its shield up. When it does so, it is best to attack from behind to defeat it. Upon encountering the enemy at the Crystal Temple, Lizardman will start casting the Thunder spell, which can inflict Paralysis on a character.

AttributesValues
rdfs:label
  • Lizardman (Ring of Fates)
rdfs:comment
  • The Lizardman is an enemy from Final Fantasy Crystal Chronicles: Ring of Fates. They are one of two enemies in the game that the player will take damage if they try to jump on them, as they have spikes protecting their backs. Lizardmen tend to use a regular sword slash move, and will counter any attacks after guarding, indicated by it putting its shield up. When it does so, it is best to attack from behind to defeat it. Upon encountering the enemy at the Crystal Temple, Lizardman will start casting the Thunder spell, which can inflict Paralysis on a character.
ATKV
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
MAGH
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
MAGV
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
EXPH
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
ATKN
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
MAGN
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
LCKH
  • 2(xsd:integer)
ATKH
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
LCKN
  • 2(xsd:integer)
LCKV
  • 2(xsd:integer)
HPN
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
EXPN
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
DEFH
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
HPH
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
dcterms:subject
Drops
  • 800(xsd:integer)
  • Normal Mode
  • Hard Mode
  • Crystal Temple
  • Abyssus Forest: Best Knight Helmet Scroll, Chic Fire Hat Scroll, Copper, Copper Shard, Garnet, Gold, Knight Lt. Armor Scroll, Lizard Scale, Low Temp Weapon Scroll, Midshipman Garb Scroll, Mythril, Mythril Shard, Salvation Tome Scroll, Wooden Weapon Scroll
  • Old Town: Gold, Heat-hating Garb Scroll, Iron, Iron Shard, Knight's Weapon Scroll, Lizard Scale, Mythril, Mythril Shard, Refined Iron Scroll, Refined Mythril Scroll, Steel Cloth Scroll, Sturdy Red Hat Scroll, Sun's Weapon Scroll
Mag
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
ATK
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
LCK
  • 2(xsd:integer)
Rage
  • 5.0
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
DEFN
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
Element
  • 0(xsd:integer)
  • 1(xsd:integer)
  • Blue
  • Stun Magic: 9
Name
  • Lizardman
Romaji
  • Rizādoman
Exp
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
DEF
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
Japan
  • リザードマン
Lift
  • Only with Arm Boost 1 ability equipped
HP
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
Location
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
EXPV
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
DEFV
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
HPV
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
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