Benefits: This is a skill feat that scales with your ranks in Intimidate.
* 0 ranks: Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
* 4 ranks: You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
* 9 ranks: You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
* 14 ranks: You gain the frightful presence ability. When you speak or attack, enemies within 30 feet of you must succeed on a Will save (DC 10 + ½ your character level + your Cha modifier) or become shaken for 5d6 rounds. An opponent that succeeds on its saving throw is i
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| rdfs:label
| - Master of Terror (3.5e Feat)
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| rdfs:comment
| - Benefits: This is a skill feat that scales with your ranks in Intimidate.
* 0 ranks: Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
* 4 ranks: You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
* 9 ranks: You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
* 14 ranks: You gain the frightful presence ability. When you speak or attack, enemies within 30 feet of you must succeed on a Will save (DC 10 + ½ your character level + your Cha modifier) or become shaken for 5d6 rounds. An opponent that succeeds on its saving throw is i
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| Summary
| - You scare people so bad they follow you around hoping you won't hurt them.
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| isnotuser
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| - Spelling and grammar only
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| Status
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| Name
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| Skill
| - 432000.0
- Intimidate
- You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
- Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
- You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
- Your opponents take a -2 morale penalty to saving throws if they can see you and you are within medium range .
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| abstract
| - Benefits: This is a skill feat that scales with your ranks in Intimidate.
* 0 ranks: Whenever you use Intimidate in combat, it affects everyone within 30 feet of you.
* 4 ranks: You gain followers. Your leadership score is equal to your ranks in Intimidate plus your Charisma modifier.
* 9 ranks: You gain a cohort who enjoys frightening your underlings almost as much as you do. A cohort is an intelligent and loyal creature with a CR at least 2 less than your character level. Cohorts gain levels when you do.
* 14 ranks: You gain the frightful presence ability. When you speak or attack, enemies within 30 feet of you must succeed on a Will save (DC 10 + ½ your character level + your Cha modifier) or become shaken for 5d6 rounds. An opponent that succeeds on its saving throw is immune to your frightful presence for 24 hours.
* 19 ranks: Your opponents take a -2 morale penalty to saving throws if they can see you and you are within medium range (based on your character level). Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Tome Material → Skill Feats Back to Main Page → 3.5e Homebrew → Tome Material → Leadership Feats
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