About: Jonathan D. Swift/Personality and Relationships   Sponge Permalink

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Swift's two dominant traits are his apparent lack of fear, and his complete faithfulness to his dreams. Swift can be easily entertained by the simpliest things, an example would be when he wanted to swim with fish he had never seen before after entering the Grand Line, despite knowing he ate a Devil Fruit. He also seems to ignore simple or clear concepts such as digging with his hands, when shovels are clearly available. He likes monsters, new creatures, and even otherwise hideous or fearsome looking things, and often compliments them on random things. In some cases, offering them to join his crew. He also has limited knowledge of medicine, and sees quick cures such as wrapping cloth or wet rags around the wound to stop the bleeding, and later using his Devil Fruit abilities to help burn w

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  • Jonathan D. Swift/Personality and Relationships
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  • Swift's two dominant traits are his apparent lack of fear, and his complete faithfulness to his dreams. Swift can be easily entertained by the simpliest things, an example would be when he wanted to swim with fish he had never seen before after entering the Grand Line, despite knowing he ate a Devil Fruit. He also seems to ignore simple or clear concepts such as digging with his hands, when shovels are clearly available. He likes monsters, new creatures, and even otherwise hideous or fearsome looking things, and often compliments them on random things. In some cases, offering them to join his crew. He also has limited knowledge of medicine, and sees quick cures such as wrapping cloth or wet rags around the wound to stop the bleeding, and later using his Devil Fruit abilities to help burn w
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  • Swift's two dominant traits are his apparent lack of fear, and his complete faithfulness to his dreams. Swift can be easily entertained by the simpliest things, an example would be when he wanted to swim with fish he had never seen before after entering the Grand Line, despite knowing he ate a Devil Fruit. He also seems to ignore simple or clear concepts such as digging with his hands, when shovels are clearly available. He likes monsters, new creatures, and even otherwise hideous or fearsome looking things, and often compliments them on random things. In some cases, offering them to join his crew. He also has limited knowledge of medicine, and sees quick cures such as wrapping cloth or wet rags around the wound to stop the bleeding, and later using his Devil Fruit abilities to help burn wounds shut. Swift's logic is also a bit lowbrow, and is often considered a moron, an example shows when he fell on Felspar Island and Swift's thought about running across the ocean, even after being told the next island was miles away. Although simple, his stupidity has saved him numerous times, such as during the G-17 Raid when Hachiko became unable to use her Kenoshuko Haki on Swift due to his "mind being scrambled", leading to her defeat to Swift. If Swift finds something he does not understand, even if someone explains it to him, he'll try to ignore referring to it, even if it's something of great importance. Swift, however, is considered by the marines and various other pirate groups as a "fighting genius", due to his incredible speed, and luck he has. Being able to dodge bullets, and seeing fast-moving projectiles. It has been stated more than once that Swift's freeform style allows him to very willingly avoid fists and kicks, even before the swing has comenced. Swift's style has, on numerous occassions, been referred to as "Animal Style", fitting his name of "Hummingbird Swift". Swift also sees the world quite clearly, as he states it is filled with things I haven't seen yet, but really want to. This idealism has allowed him to quickly adapt, due to his very open mind, he cannot just stick to one style.
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