As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent: * Removed Broken Tower from the map rotation. * Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest. * Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map. * Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples. * Changed the Courtyard's game type from Kill Count to King of the Hill.
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