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Below is the full text to extern.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/extern.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 2.2a/extern.h
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  • Below is the full text to extern.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/extern.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to extern.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/extern.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)extern.h 2.1 87/10/19 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include "config.h" 5. 6. #ifndef MSDOS 7. extern char *sprintf(); 8. #endif 9. 10. extern long *alloc(); 11. 12. extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ 13. 14. extern xchar dlevel; 15. 16. #ifdef SPELLS 17. #include "spell.h" 18. extern struct spell spl_book[]; 19. #endif 20. 21. extern int occtime; 22. extern char *occtxt; /* defined when occupation != NULL */ 23. 24. #ifdef REDO 25. extern int in_doagain; 26. #endif 27. 28. extern char *HI, *HE; /* set up in termcap.c */ 29. #ifdef MSDOSCOLOR 30. extern char *HI_MON, *HI_OBJ; /* set up in termcap.c */ 31. #endif 32. 33. #include "obj.h" 34. extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, 35. *uleft, *uright, *fcobj; 36. extern struct obj *uchain; /* defined iff PUNISHED */ 37. extern struct obj *uball; /* defined if PUNISHED */ 38. struct obj *o_at(), *getobj(), *sobj_at(); 39. 40. extern char *traps[]; 41. extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), 42. *doname(), *aobjnam(); 43. extern char readchar(); 44. extern char vowels[]; 45. 46. #include "you.h" 47. 48. extern struct you u; 49. 50. extern xchar curx,cury; /* cursor location on screen */ 51. 52. extern xchar seehx,seelx,seehy,seely; /* where to see*/ 53. extern char *save_cm,*killer; 54. 55. extern xchar dlevel, maxdlevel; /* dungeon level */ 56. 57. extern long moves; 58. 59. extern int multi; 60. 61. extern char lock[];
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