About: Stomp (ability)   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Stomp is a threshold ability. Similar to its basic counterpart, it knocks the target back and stuns them whilst dealing 40-200% ability damage. Against monsters that are not stun-immune, Stomp works well in conjunction with Slice or Punish. This is because Slice's damage range is buffed to 80%-146% and Punish deals an extra 94% damage when the target is stunned. This ability shares its countdown timer with Forceful Backhand, Tight Bindings, and Deep Impact.

AttributesValues
rdf:type
rdfs:label
  • Stomp (ability)
rdfs:comment
  • Stomp is a threshold ability. Similar to its basic counterpart, it knocks the target back and stuns them whilst dealing 40-200% ability damage. Against monsters that are not stun-immune, Stomp works well in conjunction with Slice or Punish. This is because Slice's damage range is buffed to 80%-146% and Punish deals an extra 94% damage when the target is stunned. This ability shares its countdown timer with Forceful Backhand, Tight Bindings, and Deep Impact.
Level
  • 3(xsd:integer)
animresize
  • 200(xsd:integer)
anim
  • Kick .gif
Cooldown
  • 15(xsd:integer)
adrenaline
  • -15(xsd:integer)
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Stomp
Type
  • Threshold
Members
  • No
Update
  • Legacy Mode Launch, Global Combat Improvements and Gear Guide
Skill
  • Strength
Description
  • 3.6
Release
  • 2014-07-14(xsd:date)
Equipment
  • Any
abstract
  • Stomp is a threshold ability. Similar to its basic counterpart, it knocks the target back and stuns them whilst dealing 40-200% ability damage. Against monsters that are not stun-immune, Stomp works well in conjunction with Slice or Punish. This is because Slice's damage range is buffed to 80%-146% and Punish deals an extra 94% damage when the target is stunned. This ability shares its countdown timer with Forceful Backhand, Tight Bindings, and Deep Impact.
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