A thief, Zelma, will attempt to distract us so she can pick our pockets. She will succeed unless we call her out on it. * Kill Zelma (89 gold) * Pay Senna, return to Teera (-50 gold) * If Zelma picks your pocket…(-50 gold) * Inform Teera the money was stolen and you couldn’t recover it (100 xp) * Pay Senna covering the deposit, return to Teera (-50 gold) * Kill Zelma after she picks our pocket (139 gold) * Pay Senna, return to Teera (-50 gold)
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