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An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Legend of Mana was released by Squaresoft in 2000. The purpose of this article is to tell you some of its strong points and weak points so you can make an informed decision, as well as to offer some gameplay advice. This article is an opinion. It contains facts and draws its support from them, but it is only one man's viewpoint. It's /v/-specific; if you want the Wikipedia article, go there.

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  • Legend of Mana
  • Legend of Mana
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  • Legend of Mana was released by Squaresoft in 2000. The purpose of this article is to tell you some of its strong points and weak points so you can make an informed decision, as well as to offer some gameplay advice. This article is an opinion. It contains facts and draws its support from them, but it is only one man's viewpoint. It's /v/-specific; if you want the Wikipedia article, go there.
  • Legend of Mana, known in Japan as Seiken Densetsu: Legend of Mana(聖剣伝説 LEGEND OF MANA, lit. "Holy Sword Legend: Legend of Mana"), is the fourth game in the Mana series. The game was released for the PlayStation in Japan on July 15, 1999 and in North America on June 7, 2000, with a delayed release in Canada. Legend of Mana was a financial success in Japan & North America. While the game garnered considerable praise for its graphics and presentation, many critics disliked the game's unclear main storyline.
  • Legend of Mana (聖剣伝説 レジェンド·オブ·マナ Seiken Densetsu Rejendo obu Mana) is the first Mana game not part of the main series. While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts", which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots w
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  • Japanisch, Englisch
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  • Square
  • Square Electronic Arts
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  • Square
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  • Mana
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  • 200(xsd:integer)
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  • Legend of Mana
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  • North American box art
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  • Square
  • Square EA
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  • JP: 15.07.1999
  • NA: 07.06.2000
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  • Yoko Shimomura
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  • PlayStation
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  • Legend of Mana
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  • 1999-07-15(xsd:date)
  • 2000-06-07(xsd:date)
  • PSN: 2011
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  • PlayStation
  • --07-15
  • --07-28
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  • 6(xsd:integer)
Artists
  • Shinichi Kameoka
Artist
  • Koji Tsuda
Developer
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award
  • Japan Game Awards Graphics Award
  • PlayStation Gold Award
Rating
  • '''[[w:CERO
Writer
Director
Designer
programmer
  • Tomoki Anazawa
abstract
  • Legend of Mana (聖剣伝説 レジェンド·オブ·マナ Seiken Densetsu Rejendo obu Mana) is the first Mana game not part of the main series. While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts", which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
  • Legend of Mana was released by Squaresoft in 2000. The purpose of this article is to tell you some of its strong points and weak points so you can make an informed decision, as well as to offer some gameplay advice. This article is an opinion. It contains facts and draws its support from them, but it is only one man's viewpoint. It's /v/-specific; if you want the Wikipedia article, go there.
  • Legend of Mana, known in Japan as Seiken Densetsu: Legend of Mana(聖剣伝説 LEGEND OF MANA, lit. "Holy Sword Legend: Legend of Mana"), is the fourth game in the Mana series. The game was released for the PlayStation in Japan on July 15, 1999 and in North America on June 7, 2000, with a delayed release in Canada. While incorporating action role-playing elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan & North America. While the game garnered considerable praise for its graphics and presentation, many critics disliked the game's unclear main storyline.
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