About: War Golem   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • 36(xsd:integer)
  • AttributesValues
    rdf:type
    rdfs:label
    • War Golem
    • War Golem
    • War Golem
    • War golem
    rdfs:comment
    • __NOEDITSECTION__ __NOWYSIWYG__
    • __NOWYSIWYG__
    • War Golem is a level 36 rare golem in the Badlands.
    • War golems are golems that are a dwarven invention. (APG 100) Three types could be seen in cities during the Third War.
    • War golems are monsters created through the Monstercrafting skill. They are ranked by the metal they are made from (although a Third-age war golem is the only one not made from a metal). They are all very weak to Water spells, but on the negative side they cannot be poisoned. As a player levels up their Monster crafting they learn how to make stronger golems, which can provide better drops.
    • This Golem is restrained by hardy Skkale vines, and must be released so Samus can use it to unblock the path to the Hangar Bay where she will gain the Ship Missile Launcher. To move the War Golem into position, Samus must use a Bomb Slot directly in front of it. The action causes the Golem to rip a panel off the wall, exposing the ignition point of a Skkale vine wrapped around its right foot. Samus will need to destroy the Skkale vines by igniting the Fuel Gel at their sources so that they burn up.
    dcterms:subject
    immunities
    walksaround
    • None
    strongagainst
    implemented
    • 8(xsd:double)
    Behavior
    • Unknown.
    • Like a Behemoth, but it's much faster and stronger.
    creatureclass
    • Misc
    • Elementals
    • Elementals
    bestiaryclass
    • Construct
    senseinvis
    • yes
    paraimmune
    • yes
    fireDmgMod
    • 85.0
    convince
    • --
    • --
    • --
    deathDmgMod
    • 75.0
    • 80.0
    iceDmgMod
    • 70.0
    immuneto
    behaviour
    • Like a Behemoth, but it's much faster and stronger.
    walksthrough
    • Fire, Energy, Poison
    Summon
    • --
    • --
    • --
    actualname
    • war golem
    hpDrainDmgMod
    • 100(xsd:integer)
    holyDmgMod
    • 50.0
    energyDmgMod
    • 95.0
    physicalDmgMod
    • 75.0
    • 90.0
    MaxDmg
    • 750(xsd:integer)
    • 800(xsd:integer)
    earthDmgMod
    • 50.0
    pushable
    • no
    bestiarylevel
    • Medium
    pushobjects
    • yes
    isboss
    • no
    • no
    • no
    bestiarytext
    • Rumours persist that squads of War Golems were also deployed elsewhere in long forgotten wars. As they were never returned they are said to follow unknown orders of long dead commanders to the present day.
    • War Golems are a rare sight. Most are stored away in the quarters of the Yalahari, a few are left and forgotten in abandoned areas of the city.
    • War Golems used to serve as protectors and soldiers in the past of Yalahar. In our days, the remaining War Golems act as guards and bodyguards for high-ranking officials. Due to the high costs of their maintenance and the lack of staff required for repairs, War Golems are expensive and only seldom used, even if the problems of Yalahar are pressing.
    • Created for war purposes, they utilise their golem abilities to the fullest. Heavily armored and enhanced with magic weaponry, the golems turn into behemoths of destruction. Only their simple-mindedness might be a weakness and hints that in former days the squads of War Golems were probably personally controlled by a Yalahari leader.
    SpawnType
    • Regular, Unblockable
    bestiaryname
    • wargolem
    drownDmgMod
    • 100(xsd:integer)
    illusionable
    • ?
    • no
    • no
    Loot
    • 0(xsd:integer)
    primarytype
    • Machines
    • Geo-Elementals
    • Geo-Elementals
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    Creature
    • Elemental
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