rdfs:comment
| - In wrestling, heel offense is designed to bring the crowd down so that when the babyface makes his comeback, the crowd cheers louder. Even the most insane of crowds, no matter the sport, doesn't cheer full volume for the entire sporting event. In wrestling, this is controlled with heel offense. There were only two noteworthy things about this match. One is just a funny little comparison that has no real basis on anything, though it does shine light onto the CT vs Ocarina match that everyone wants to see:
|
abstract
| - In wrestling, heel offense is designed to bring the crowd down so that when the babyface makes his comeback, the crowd cheers louder. Even the most insane of crowds, no matter the sport, doesn't cheer full volume for the entire sporting event. In wrestling, this is controlled with heel offense. After that ridiculous Melee/Undertale match, we needed to relax for 24 hours. Ocarina was nice enough to finally show off its monster side and give us exactly what we needed. Mario RPG made a great run this contest, but it didn't have a prayer of beating Ocarina in this match and everyone knew it. There was lot of rally spillover that caused meteoric vote totals early on in this match, which tricked some people into thinking Ocarina had a chance in the final, but it didn't take long for vote intake to drop through the floor. That alone should have clued people in that Ocarina was done next round, as if we didn't already have a contest loaded with evidence of this. There were only two noteworthy things about this match. One is just a funny little comparison that has no real basis on anything, though it does shine light onto the CT vs Ocarina match that everyone wants to see: The other, more important notation is that Ocarina scored a doubling in the semifinal. This was a good note for Ocarina to hang its hat on before getting absolutely smashed, and it shouldn't go ignored. Silly formats aside (ie, I only care about 1v1 matches), here is THE LISTâ„¢ of every match in a semifinal or final that was at least a doubling: The common denominator there is obvious, though I'm confident two of those matches were SFF beatings. And while I loved SMRPG's run, it clearly got this far because divisions 7 and 8 were both extremely weak. Any one of a dozen games could have also made this run, though it does not diminish the accomplishment. Had SMRPG been released in Europe, the case could be made that it's a top ten game on this site. As-is, it's probably in the 15-20 range.
|