Special Weapons is a skill set in The Last Stand: Union City. Its associated skill book is Future Weaponry.
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| - Special Weapons is a skill set in The Last Stand: Union City. Its associated skill book is Future Weaponry.
- Special Weapons are the most diverse weapon type by far. This type is included in all games up through 2017 but was unfortunately left out of Insect Armageddon. It features a number of useful weapons including the various Acid Guns and the turrets such as the ZEXR-GUN. Below is a list of these weapons. Since every weapon is unlocked by drop packages (except the bonus weapons), the unlock level in the table below represents the earliest level that the weapon can be obtained. The Easy/Normal means that it can be picked up at any point after this level in either easy or normal difficulty.
- Special Weapons are those that don't fall into any of the other categories. They are equippable by all characters with the exception of Sexy Cologne, which is equippable only by Cloud of Darkness, Terra Branford, Kefka Palazzo, Cloud Strife, Ultimecia, and Shantotto.
- |- | colspan="2" | Leboa-Sako (Northern District) |- | width=40 valign="top" |0th
| These weapons are available before you take on any 'convoy mission' via Image:Icon Weapon Shop active.png. The weapons are already unlocked when you first visit any Weapon Shop Image:Icon Weapon Shop.png in the Leboa-Sako (Northern District), after the Tutorial. |- | valign="top" |1st
| These weapons become available at any Weapons Shop Image:Icon Weapon Shop.png after you finished the first of four 'convoy missions' Image:Icon Weapon Shop active.png. |- |2nd
| Finish the second of four 'convoy missions'. |- |3rd
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Reload
| - 3(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
- 7(xsd:integer)
- 15(xsd:integer)
- 20(xsd:integer)
- 25(xsd:integer)
- 30(xsd:integer)
- 40(xsd:integer)
- 67(xsd:integer)
- 133(xsd:integer)
- - *
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Durability
| - 120(xsd:integer)
- 300(xsd:integer)
- 1000(xsd:integer)
- 1600(xsd:integer)
- 2400(xsd:integer)
- 4000(xsd:integer)
- 5000(xsd:integer)
- 12000(xsd:integer)
- 16000(xsd:integer)
- 20000(xsd:integer)
- 24000(xsd:integer)
- 30000(xsd:integer)
- 60000(xsd:integer)
- 100000(xsd:integer)
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EnergyCost
| - 45(xsd:integer)
- 65(xsd:integer)
- 200(xsd:integer)
- 240(xsd:integer)
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Number
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
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Range
| - 50(xsd:integer)
- 90(xsd:integer)
- 100(xsd:integer)
- 220(xsd:integer)
- 240(xsd:integer)
- 325(xsd:integer)
- 540(xsd:integer)
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Special
| - Zoom:4x
- Zoom:6x
- Zoom:7x
- Zoom:8x
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Name
| - Torch
- Pandora
- Thunder Orb
- Gleipnir
- Flamethrower
- Borderline
- Flame Cannon
- Absolute Bunker
- Acid Gun
- Acid shot
- Acid shot prototype
- Anti-aircraft Bunker
- Anti-aircraft protection Bunker ME
- Burst Firecracker
- Caesar wire
- Caesar wire ZD
- Decoy [Blue]
- Decoy [Red]
- Decoy [Silver]
- Decoy [yellow]
- Electromagnetic Bunker
- Electromagnetic Bunker GH
- Electromagnetic Bunker M2
- Electromagnetic Prison
- Electromagnetic walls
- Final Days
- Firecracker No. 1
- Firecracker No. 2
- Firecracker No. 3
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