rdfs:comment
| - Useful social info.
- On the top left corner, you'll be able to see the Sim's current mood from your last interaction, and below it, the interaction that you are targeting to finish the socializing task. Each interaction you do will trigger a new mood, so be careful about which interaction you'll choose! Once you have chosen all the right interactions, the target interaction will be available to you, and doing the target interaction will finish the task.
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abstract
| - Useful social info.
- On the top left corner, you'll be able to see the Sim's current mood from your last interaction, and below it, the interaction that you are targeting to finish the socializing task. Each interaction you do will trigger a new mood, so be careful about which interaction you'll choose! Once you have chosen all the right interactions, the target interaction will be available to you, and doing the target interaction will finish the task. Sometimes, two interactions on the screen may both seem okay to do. For example, praising Leaf's guitar or praising Leaf's concert in Leaf's socializing task "ENCORE!" both seem to be appropriate choices that won't make Leaf mad either way. It would make more sense, however, to praise the concert since you are requesting an encore from him and you should want him to know you like his concerts. Praising the guitar will get a positive reaction, but it won't lead you to the right path in the conversation and you'll be just back where you started.
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