About: Data persistence   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Data persistence is a method for saving data from one game session to another. The data is saved on the player, and to the place, which means that you can't use the data between games and that the player that got saved data must be in a server for the server to be able to load the data. A way to save data between games is to use badges, but it is really complicated and one-way based. Data Persistence is functions in the Player object.

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  • Data persistence
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  • Data persistence is a method for saving data from one game session to another. The data is saved on the player, and to the place, which means that you can't use the data between games and that the player that got saved data must be in a server for the server to be able to load the data. A way to save data between games is to use badges, but it is really complicated and one-way based. Data Persistence is functions in the Player object.
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abstract
  • Data persistence is a method for saving data from one game session to another. The data is saved on the player, and to the place, which means that you can't use the data between games and that the player that got saved data must be in a server for the server to be able to load the data. A way to save data between games is to use badges, but it is really complicated and one-way based. Data Persistence is functions in the Player object. :WaitForDataReady() :LoadBoolean(String key) :LoadNumber(String key) :LoadString(String key) :LoadInstance(String key) :SaveBoolean(String key,Bool value) :SaveNumber(String key,Number value) :SaveString(String key,String value) :SaveInstance(String key,Object value)
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