Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although also will use it in one target if all other party members are either non-targetable or under either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although also will use it in one target if all other party members are either non-targetable or under either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim.
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Level
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Attack
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slow-numb
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magic def
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defense%
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paralyzed
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death-sentence
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magic atk
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manipulate
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frog
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dcterms:subject
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Sleep
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Luck
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Gil
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silence
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Confusion
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petrify
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Poison
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Berserk
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Defense
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Enemy
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Dexterity
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Gravity
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Name
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MP
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AP
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Romaji
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Abilities
| - Normal: Falling Rocks, Cave-in, Petrif-Eye, Advance
- Adanced: Demon Rush, Retreat
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Exp
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Drop
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Info
| - -The party cannot escape.
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Japanese
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Earth
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HP
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Stop
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Lit
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small
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Death
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Location
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drop 1 rate
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abstract
| - Demons Gate is a fast boss with high attack power that uses various attacks and many of them hurt the entire party at once. Its Falling Rocks deals massive damage to one party member. Cave-In is an Ice attack on all party members, although also will use it in one target if all other party members are either non-targetable or under either the Slow-numb or Petrify statuses. Petrif-Eye inflicts Slow-numb on the victim. Demon Rush is Demon Gate's deadliest attack, but the player can tell when it's going to use it as Demons Gate goes wild and moves closer before striking. Demon Rush is used two turns after Demons Gate has taken a total of 2500, 5000, or 7500 HP. With Sense, the player can work out when this will happen. It is possible to poison Demons Gate, yet, as he is immune to Poison-elemental damage, it will constantly deal 0 damage. The only way to see this is via Added Effect linked to a Poison Materia, as any skill that inflicts Poison will do nothing.
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