User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and change from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent.
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| - User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and change from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent.
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Row 1 info
| - Change course of action midway.
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| - When one goes beast mode...
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abstract
| - User can change their course of action midway, allowing quick corrections in actions, aborting actions, changing course of action, making last minute adjustments to movements, duping the opponent into making a mistake and change from one action/movement to another. For example, the user could throw a punch, and before it hits, as the opponent is about to block, the user could withdraw and do a jump spin kick so quickly with little time lapse to strike the opponent.
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