About: Energy-gathering scrimshaw   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When activated, it gives the player a 15% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for three hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs.

AttributesValues
rdf:type
rdfs:label
  • Energy-gathering scrimshaw
rdfs:comment
  • When activated, it gives the player a 15% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for three hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs.
Level
  • 90(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • new
  • worn
skillXP
  • 4000(xsd:integer)
mat1price
  • no
Examine
  • 15(xsd:integer)
mat1qty
  • 10(xsd:integer)
Tradeable
  • Yes
  • no
Equipable
  • No
geValue
  • gemw
exchange
  • gemw
destroy
  • Drop
disassembly
  • no
Quest
  • No
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Misc
  • File:Scrimshaw scroll piece 4.png Purchase the energy-gathering scrimshaw scroll from Boni on Waiko
Stackable
  • No
Tier
  • n/a
Slot
  • Pocket
MAT
  • Ancient bones
Magic
  • 0(xsd:integer)
Name
  • Energy-gathering scrimshaw
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:double)
Update
  • The Arc – Chapter 2
Skill
  • Fletching
Class
  • N/A
ID
  • 38828(xsd:integer)
  • 38830(xsd:integer)
Release
  • 2016-10-10(xsd:date)
Ranged
  • 0(xsd:integer)
abstract
  • When activated, it gives the player a 15% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for three hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs. This scrimshaw is worth around 1,500 energy (at 99 Divination) if left constantly activated while training - in incandescent energy. The duration (and thus the overall value) can be roughly doubled if deactivated when converting memories, as it has no effect then.
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