rdfs:comment
| - The interviews are live-action, and the characters are portrayed by different actors than their in-game counterparts. The interviews are set in a soundproof room, and a Neural Marker is used to monitor the applicant's thoughts during the course of the interview. In the beginning, the applicant is asked to think about a certain subject, such as a bird, river or a flower, the association of which will be the "baseline image" of the interview.
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abstract
| - The interviews are live-action, and the characters are portrayed by different actors than their in-game counterparts. The interviews are set in a soundproof room, and a Neural Marker is used to monitor the applicant's thoughts during the course of the interview. In the beginning, the applicant is asked to think about a certain subject, such as a bird, river or a flower, the association of which will be the "baseline image" of the interview. The program consists of a panel with video screens on the left and right sides, a search bar with multiple key words related to the interview, and various monitors of the applicant's status. The video of the interview itself is shown on the left side of the panel, while the screen on the right side shows the current thoughts of the applicant. Below the screens, interviews of the three Marines can be selected. A part of each interview is "Classified," requiring a hidden code in order to be unlocked. These clips open up in a new window, and can be viewed from different angles by click-and-dragging the mouse.
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