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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sentsuizan (旋墜斬 "Spinning Crash Slash"?), is the special technique that Zero learns after defeating Ground Scaravich in Mega Man X6. When pressing UP on the D-pad and the attack button while airborne, Zero dives downward at a sharp angle with this Z-Saber drawn, which upon touching the ground, will cause the screen to shake, after which, Zero then performs a horizontal circular slash in the same manner as Shippuuga from Mega Man X4. This technique can be used to move or destroy the Nightmare Cubes that may be present in Metal Shark Player or Shield Sheldon's stages. Zero also gains invincibility frames until touching the ground.

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rdfs:label
  • Sentsuizan
  • Sentsuizan
rdfs:comment
  • Sentsuizan (旋墜斬 "Spinning Crash Slash"?), is the special technique that Zero learns after defeating Ground Scaravich in Mega Man X6. When pressing UP on the D-pad and the attack button while airborne, Zero dives downward at a sharp angle with this Z-Saber drawn, which upon touching the ground, will cause the screen to shake, after which, Zero then performs a horizontal circular slash in the same manner as Shippuuga from Mega Man X4. This technique can be used to move or destroy the Nightmare Cubes that may be present in Metal Shark Player or Shield Sheldon's stages. Zero also gains invincibility frames until touching the ground.
  • Sentsuizan (旋墜斬, lit. Spinning Crash Slash) is one of Zero's special moves in Marvel vs. Capcom 3. Zero charges forward with his sword downwards in a falling reap. It is a diving attack and can hit OTG. Originally from Mega Man X6, Sentsuizan acts as a variation of Shippuga via its animation, where Zero in midair dives forward with sword extended and does a crashing Shippuuga attack upon landing; like with diving moves, this can cause unneeded suicides if used over a pit or any death spot.
  • "Spinning Crasher Slash" o Sentsuizan ( 旋墜斬 Sentsuizan?) es la técnica especial que Zero se obtiene después de derrotar a Ground Scaravich en Mega Man ​​X6. Al pulsar Arriba en el D-pad y el botón de ataque en aire, Zero se sumerge hacia abajo en un ángulo agudo con el Z-Saber Despligado, que al tocar el suelo, hará que la pantalla a temblar, después de lo cual, Zero a continuación, realiza una corte circular horizontal de la misma que Shippuuga de Mega Man ​​X4 . Esta técnica se puede utilizar para mover o destruir los cubos Nightmare que pueden estar presentes las Etapas de Metal Shark Player y Shield Sheldon. Zero también gana unos segundos de invencibilidad hasta tocar el suelo.
dcterms:subject
dbkwik:resource/1HAksLkQe-fCHonuepG9Aw==
dbkwik:resource/1X0Dd-NeH-CXVqJH62baPQ==
  • 旋追斬
Boss
  • '''Ground Scaravich
dbkwik:resource/N0GrSWJlDgEmD26disW1Tg==
  • '''Ground Scaravich
eagainst
dbkwik:resource/NEAHUFMiprw1wl15h1ymew==
dbkwik:resource/juZ8rjgm9xahnJqoiHNiqw==
  • Zero Ejecutando Sentsuizan.
Sprite
dbkwik:es.megaman/...iPageUsesTemplate
dbkwik:megaman/pro...iPageUsesTemplate
Appearances
Name
  • left right Sentsuizan
  • left right Sentsuizan
Type
  • Ground, Close Range, Mid-Air
Caption
  • Zero executing Sentsuizan.
Kanji
  • 旋追斬
Tipo
  • Ground, Close Range, Mid-Air
imagen
abstract
  • Sentsuizan (旋墜斬 "Spinning Crash Slash"?), is the special technique that Zero learns after defeating Ground Scaravich in Mega Man X6. When pressing UP on the D-pad and the attack button while airborne, Zero dives downward at a sharp angle with this Z-Saber drawn, which upon touching the ground, will cause the screen to shake, after which, Zero then performs a horizontal circular slash in the same manner as Shippuuga from Mega Man X4. This technique can be used to move or destroy the Nightmare Cubes that may be present in Metal Shark Player or Shield Sheldon's stages. Zero also gains invincibility frames until touching the ground. Sentsuizan is the weakness for Blaze Heatnix and Sigma's final form. Caution must be taken with Sentsuizan when the player must use ropes to progress through stages, especially in areas with bottomless pits or spikes, because if the player tries to attack with the Z-Saber and presses UP on the D-Pad while trying to hook on to the rope, Zero will automatically plunge himself into the pit/spikes, resulting in an instant death.
  • "Spinning Crasher Slash" o Sentsuizan ( 旋墜斬 Sentsuizan?) es la técnica especial que Zero se obtiene después de derrotar a Ground Scaravich en Mega Man ​​X6. Al pulsar Arriba en el D-pad y el botón de ataque en aire, Zero se sumerge hacia abajo en un ángulo agudo con el Z-Saber Despligado, que al tocar el suelo, hará que la pantalla a temblar, después de lo cual, Zero a continuación, realiza una corte circular horizontal de la misma que Shippuuga de Mega Man ​​X4 . Esta técnica se puede utilizar para mover o destruir los cubos Nightmare que pueden estar presentes las Etapas de Metal Shark Player y Shield Sheldon. Zero también gana unos segundos de invencibilidad hasta tocar el suelo. Sentsuizan es la debilidad de Blaze Heatnix y la Forma Final de Sigma. Se debe tener cuidado con Sentsuizan cuando el jugador tiene que utilizar cuerdas para avanzar por etapas, especialmente en las zonas con pozos sin fondo o picos, ya que si el jugador intenta atacar con el Z-Saber y presiona Arriba en el D-Pad al intentar conectar a la cuerda, Zero automáticamente se hunden en el abismo / o picos, lo que resulta en una muerte instantánea.
  • Sentsuizan (旋墜斬, lit. Spinning Crash Slash) is one of Zero's special moves in Marvel vs. Capcom 3. Zero charges forward with his sword downwards in a falling reap. It is a diving attack and can hit OTG. Originally from Mega Man X6, Sentsuizan acts as a variation of Shippuga via its animation, where Zero in midair dives forward with sword extended and does a crashing Shippuuga attack upon landing; like with diving moves, this can cause unneeded suicides if used over a pit or any death spot. In Tatsunoko vs. Capcom, its command was instead QCB + Attack in midair, and its OTG properties were not too strong as it does not pickup foes off the ground. However, it has quite a hitbox giving it a good amount of priority needed to beat out most standard anti-air normals. Usually the A/L version is great for all sorts of mindgames. It can also be steered left or right a bit to increase the steepness of the diving angles. The move largely remains the same in MVC3, only it no longer has its steering property, and not until Ultimate it was possible to have a less steeper version via the M version. Its OTG property however, is a lot easier to make use of due to the tactics used to pop up the foe off the ground with a more easier lift boost, especially when powered up with Sougenmu (thus due to the second Sentsuizan from the clone, it's possible to cause a pseudo-ground bounce effect can be repeated in the same combo). And in Ultimate it's also possible to cancel it on-hit into a fully charged Hyper Zero Blaster to follow-up on the OTG, causing a lot of new combo routes with this move.
is Weak of
is Zero of
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