About: Wild Horse   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Wild Horse
  • Wild horse
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • A Wild Horse is a creature in The Conquerors. Unlike the normal horse also found in the expansion pack, wild horses cannot be converted to your team. Instead, they act in a similar manner to deer: they usually run away if a unit approaches too close to them. Wild horses also only have 5 hitpoints, as opposed to a normal horse having 50 hitpoints. Killing a wild horse does not give the player any food. File:Horse aoc.jpg They are identical in appearance to normal horses. Three wild horses can be seen to the west of the player's base in the third scenario of Attila campaign.
  • The Wild Horse is an animal available on FarmVille. It was originally released on August 13th, 2012 as rare reward in Mystery Game 115. It was re-released on October 28th, 2013 as a reward in Mystery Game 179.
  • Wild horses are two types of horse. You may purchase them from the horse master in Yowyn for 1637 gold for the lower level variety and 4802 gold for the higher level variety. You may only purchase the greater wild horse when you are at least level 30. As pets, horses are mostly meant for riding. The lesser wild horse is available to buy straight away and makes a decent steed if you have the charisma to spare. The greater wild horse is strong and fast but, by the time you can buy it, its usefulness is somewhat limited by its lack of skills and equipment slots.
sameAs
Storage
Level
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 10(xsd:integer)
  • 20(xsd:integer)
  • 75(xsd:integer)
dcterms:subject
isarenaboss
  • no
walksaround
  • Fire
implemented
  • 9(xsd:double)
bow
  • 6(xsd:integer)
  • 16(xsd:integer)
creatureclass
  • Mammals
senseinvis
  • ?
paraimmune
  • ?
Mana
  • 50(xsd:integer)
DEX
  • 16(xsd:integer)
  • 37(xsd:integer)
fireDmgMod
  • 100(xsd:integer)
convince
  • --
deathDmgMod
  • 100(xsd:integer)
Hit points
  • 5(xsd:integer)
iceDmgMod
  • 100(xsd:integer)
behaviour
  • Runs away.
Tactics
  • 6(xsd:integer)
  • 16(xsd:integer)
walksthrough
  • None.
Summon
  • --
actualname
  • wild horse
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 100(xsd:integer)
energyDmgMod
  • 100(xsd:integer)
Mag
  • 5(xsd:integer)
  • 16(xsd:integer)
physicalDmgMod
  • 100(xsd:integer)
str
  • 24(xsd:integer)
  • 54(xsd:integer)
MaxDmg
  • 0(xsd:integer)
CHA
  • 9(xsd:integer)
  • 24(xsd:integer)
grow time
  • 72(xsd:integer)
earthDmgMod
  • 100(xsd:integer)
pushable
  • ?
Sprite
  • Chara 262 wild horse greater.gif
  • Chara 262 wild horse lesser.gif
pushobjects
  • no
isboss
  • no
Evasion
  • 6(xsd:integer)
  • 16(xsd:integer)
SpawnType
  • Event
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
primarytype
  • Ungulates
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:farmville/p...iPageUsesTemplate
dbkwik:fightingfan...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
amount
  • 0(xsd:integer)
Article
  • a
Speed
  • 145(xsd:integer)
  • 189(xsd:integer)
Offspring
Per
  • 7(xsd:integer)
  • 21(xsd:integer)
Name
  • Wild Horse
  • wild horse
Type
Abilities
  • None.
anatomy
  • 7(xsd:integer)
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