About: Saito Hajime   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Name: Saito Hajime Gender: Male Age: 34 Classification: Human Swordsman, Police Officer, 3rd Captain of the Shinsengumi Powers and Abilities: Superhuman Physical Characteristics, Minor ki sensing and usage abilities, Incredibly skilled swordsman and master of the Hirazuki style, Well-versed in hand-to-hand combat Attack Potency: Building level (Comparable to Kenshin) Speed: Subsonic+ with Supersonic+ reactions/attack speed Stamina: Superhuman Range: Standard melee range Standard Equipment: Katana Weaknesses: None Note: Not to be confused with the similarly - named character from Zero no Tsukaima.

AttributesValues
rdfs:label
  • Saito Hajime
rdfs:comment
  • Name: Saito Hajime Gender: Male Age: 34 Classification: Human Swordsman, Police Officer, 3rd Captain of the Shinsengumi Powers and Abilities: Superhuman Physical Characteristics, Minor ki sensing and usage abilities, Incredibly skilled swordsman and master of the Hirazuki style, Well-versed in hand-to-hand combat Attack Potency: Building level (Comparable to Kenshin) Speed: Subsonic+ with Supersonic+ reactions/attack speed Stamina: Superhuman Range: Standard melee range Standard Equipment: Katana Weaknesses: None Note: Not to be confused with the similarly - named character from Zero no Tsukaima.
dcterms:subject
Luck Skill
  • -
Max Luck
  • 72(xsd:integer)
  • 90(xsd:integer)
Sling
  • Pierce
Bump Combo
  • 30(xsd:integer)
  • Attacks with 3 non-elemental shockwaves.
  • Attacks with 6 non-elemental shockwaves.
ATK
  • 7689(xsd:integer)
  • 13457(xsd:integer)
Strike shot
  • Increases Speed and Strength and does a lot of damage to Shields.
  • Flame Edge - 22 Turns
  • Mugai-ryu - 18 Turns
  • Uses fiery blade to increase Speed.
spd
  • 230(xsd:double)
  • 269(xsd:double)
To Evo
  • 30(xsd:integer)
Element
  • 25(xsd:integer)
Type
  • Power
  • Balanced
dbkwik:monster-str...iPageUsesTemplate
Gauge
  • -
Ability
  • Deity Slayer
Class
  • Samurai
NA
  • 497(xsd:integer)
  • 498(xsd:integer)
JP
  • 497(xsd:integer)
  • 498(xsd:integer)
HP
  • 7591(xsd:integer)
  • 13286(xsd:integer)
Material For
  • 40(xsd:integer)
abstract
  • Name: Saito Hajime Gender: Male Age: 34 Classification: Human Swordsman, Police Officer, 3rd Captain of the Shinsengumi Powers and Abilities: Superhuman Physical Characteristics, Minor ki sensing and usage abilities, Incredibly skilled swordsman and master of the Hirazuki style, Well-versed in hand-to-hand combat Attack Potency: Building level (Comparable to Kenshin) Speed: Subsonic+ with Supersonic+ reactions/attack speed Stamina: Superhuman Range: Standard melee range Standard Equipment: Katana Intelligence: Saito is extremely analytical in battle, much like Hiko Seijuro, and can exploit his opponent's weaknesses quite easily, such as Kenshin's reliance on his quick judgment, to which he replies by kicking him to the back rather than with the sword despite having taken his sword up Weaknesses: None Saitō mastered several techniques of the "Shinsengumi-Kenjutsu." The "Hirazuki" (left-handed stab) technique that Saitō's Gatotsu resembles is based on the real fighting style of the Shinsengumi. Although the Gatotsu is the only technique that Saitō performs, he has been able to perform the same technique in different stances. Saitō's sword techniques are considered quite deadly, as the Gatotsu has only a precious few blind spots to be exploited. Despite the apparent inflexibility of using one attack repeatedly, it has many useful applications. * The First Stance (Ishiki): Is the standard, shoulder-level ground attack. He prepares by dropping into a partial crouch, both knees bent, left arm drawn back and right extended forward; he grasps the kashira (endcap of the tsuka, or hilt) of his sword with his left hand and rests the tips of the fingers of his right hand (usually the thumb) on the blade near its tip. * The Second Stance (Nishiki): Is a downward-striking attack. The direction of the Nishiki thrust is narrower, as well. * The Third Stance (Sanshiki): Is an upward-striking attack. Prepared identically to the Ishiki, he uses it to intercept an opponent assaulting him from above, directing his blade into the air instead of immediately forward. * Gatotsu Zero Stance (Zeroshiki): Zeroshiki is an attack performed at point-blank range using all his upper body strength. This stance, unlike the first three, requires no prior preparation or footwork. * Sword-less Gatotsu: The motion of the Gatotsu can also be used even with his bare hands. His fighting style most resembles Boxing as he possesses amazing footwork, defense, and tremendous speed and power thus enabling him to execute his style even without a sword. Note: Not to be confused with the similarly - named character from Zero no Tsukaima.
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