Fiery Shores is a room in Magmoor Caverns in Metroid Prime. It is a large room with four distinct sections. From the Door to Shore Tunnel, the first of these is narrow with a couple of rock platforms over a pit containing Lava. Here, Flame jets are fired down from the ceiling periodically. Another of the parts of the room is a small compartment above this, which is reached from Warrior Shrine. This contains a Power Bomb Expansion and is connected to the first section by a Morph Ball tunnel.
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| - Fiery Shores is a room in Magmoor Caverns in Metroid Prime. It is a large room with four distinct sections. From the Door to Shore Tunnel, the first of these is narrow with a couple of rock platforms over a pit containing Lava. Here, Flame jets are fired down from the ceiling periodically. Another of the parts of the room is a small compartment above this, which is reached from Warrior Shrine. This contains a Power Bomb Expansion and is connected to the first section by a Morph Ball tunnel.
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Significance
| - Location of Missile Expansion, location of Power Bomb Expansion
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Game
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Name
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Caption
| - The second, larger section of the room from the opposite shore. The Grapple Points are seen above the lava.
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Area
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Notable features
| - Flame jets, Grapple Points, Morph Ball tunnel, Lava, hidden chamber reachable from Warrior Shrine
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abstract
| - Fiery Shores is a room in Magmoor Caverns in Metroid Prime. It is a large room with four distinct sections. From the Door to Shore Tunnel, the first of these is narrow with a couple of rock platforms over a pit containing Lava. Here, Flame jets are fired down from the ceiling periodically. Another of the parts of the room is a small compartment above this, which is reached from Warrior Shrine. This contains a Power Bomb Expansion and is connected to the first section by a Morph Ball tunnel. The next room is much more open and large, much of the floor covered with lava and this hides a Magmoor. A platform containing a Triclops has a small opening in the wall for Samus to enter with the Morph Ball; this leads to a pipe that leads to the opposite shore. On the other side, an opening leads to a Missile Expansion. Alternatively, Grapple Points exist for swinging across once the Grapple Beam has been collected. Past this, the last section of the room is very similar to the first, with lava, flame jets and a central platform to get across.
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