About: Town Charters (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The next Economic Policy to enhance Adjacency bonuses for a District, this time the Commercial Hub. Like the Harbor, its Adjacency bonuses yield File:Civ6Gold.png Gold, but it is comparatively easier to get good bonuses for the Hub than for the Harbor - it is rare to have more than 2 Sea resources in suitable location, so that you could get a bonus of 2+ for the Harbor; at the same time every tile next to a River will yield a +2 bonus for the Hub, and with little effort you could get 3 and more bonus. That means that, most of the time, it is more profitable to use Town Charters than Naval Infrastructure. The latter one, however, is available earlier; and anyway there are yet other possibilities to enhance your File:Civ6Gold.png Gold input - you should always think of which one exactly will

AttributesValues
rdfs:label
  • Town Charters (Civ6)
rdfs:comment
  • The next Economic Policy to enhance Adjacency bonuses for a District, this time the Commercial Hub. Like the Harbor, its Adjacency bonuses yield File:Civ6Gold.png Gold, but it is comparatively easier to get good bonuses for the Hub than for the Harbor - it is rare to have more than 2 Sea resources in suitable location, so that you could get a bonus of 2+ for the Harbor; at the same time every tile next to a River will yield a +2 bonus for the Hub, and with little effort you could get 3 and more bonus. That means that, most of the time, it is more profitable to use Town Charters than Naval Infrastructure. The latter one, however, is available earlier; and anyway there are yet other possibilities to enhance your File:Civ6Gold.png Gold input - you should always think of which one exactly will
enabled with
  • Guilds
dbkwik:civilizatio...iPageUsesTemplate
Type
  • Economic
obsolete with
  • Suffrage
Title
  • Town Charters
Effect
  • +100% adjacency bonuses.
abstract
  • The next Economic Policy to enhance Adjacency bonuses for a District, this time the Commercial Hub. Like the Harbor, its Adjacency bonuses yield File:Civ6Gold.png Gold, but it is comparatively easier to get good bonuses for the Hub than for the Harbor - it is rare to have more than 2 Sea resources in suitable location, so that you could get a bonus of 2+ for the Harbor; at the same time every tile next to a River will yield a +2 bonus for the Hub, and with little effort you could get 3 and more bonus. That means that, most of the time, it is more profitable to use Town Charters than Naval Infrastructure. The latter one, however, is available earlier; and anyway there are yet other possibilities to enhance your File:Civ6Gold.png Gold input - you should always think of which one exactly will yield best results for your particular empire.
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