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Another term for vampire used by Carpathians. Typically used in referring to vampires who either kill Carpathians or turn them over to humans to be tortured and killed.

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  • Terms
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  • Another term for vampire used by Carpathians. Typically used in referring to vampires who either kill Carpathians or turn them over to humans to be tortured and killed.
  • The following glossary lists the terms, acronyms, abbreviations, and initialisms common throughout the EQ2i Wiki, EverQuest II, and MMORPG games in general, grouped by topic. Some of these terms also have more detailed information available and are linked. See also .
  • This is a list of terms used commonly in Dance Dance Revolution
  • This page provides definitions, explanations, and other details for certain terms that are relevant to the Jigoku Shoujo series.
  • Here are a set of common terms associated with Home Theater and/or High Definition:
  • Below is a list of terms that are frequently used in the movie poster industry, and this wiki.
  • Source: tentonhammer.com See also Acronym List From Vanguard Saga of Heroes, a Wikia wiki.
  • This page is a glossary of important terms used in the Hope/Despair series. Ancients-A mysterious and aloof race of beings known for age and knowledge of historical events. Through the years, they've gradually receded from society and become more and more apathetic to world activities. For more information, see Ancients. Angalians-The race in which individuals spontaneously grow angel wings and are afflicted by a mysterious curse. The origin of the race is unknown, but many prejudices are evident against it. For more information, see Angalians.
  • From If a NEW term comes into play, please add it here with the following notation: added in-game REQUEST: Links to existing terms on www.superstructgame.org need to be added REQUEST: The addition of links and footnotes to sources and cited works would be greatly appreciated. CARLSON CURVE- short hand for the rate of growth in our ability to build things biologically DISEASOME- the collection of all diseases and the genes associated with them GEOENGINEERING- massive intervention in the earth's envrionment(sic) to solve very large-scale problems, like global climate change
  • Below is a brief list of terms used in the public relations profession. It is meant to be a quick and easy glossary for those not familiar with public relations as a profession. While many of these may not merit a full article, those familiar with the terms should feel free to try to expand each of these definitions into full prWikia articles, when possible.
  • Terms are words that are too common for this wiki and don't deserve their own page. This page will act as a catch-all for such words. So-called "stub" pages (with little content) can be merged into a larger parent article until the specific term has enough info to have its own page. For example, cylinder, prism, ring, and sphere could all be moved into prim. Some terms, like view, name, etc, are disambiguous and really should be on their own page since they apply to Second Life in different ways worth mentioning and differentiating.
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  • This page is a glossary of important terms used in the Hope/Despair series. Ancients-A mysterious and aloof race of beings known for age and knowledge of historical events. Through the years, they've gradually receded from society and become more and more apathetic to world activities. For more information, see Ancients. Angalians-The race in which individuals spontaneously grow angel wings and are afflicted by a mysterious curse. The origin of the race is unknown, but many prejudices are evident against it. For more information, see Angalians. Blue-The second book of the Hope/Despair series, named for Eluin's brightly colored eyes. For more information, see Blue. Cursed Race Type 1-A race that is precursor to the Cursed Race in which individuals have batwings. The cursed aspect remains a bit mysterious, though definitely different from the other race. For more information, see Cursed Race Type 1. Demon-A race of ancient creatures with dark and dangerous powers. By present day all the Demons have essentially died out or been permanently imprisoned. For more information, see Demon. Elemental-A mysterious race mostly unknown to the world that lives in isolation. Each member has a specific element to control and is born knowing of their soulmate. For more information, see Elemental. gold-This is an element of the earth that, while rare, is seen as a sign of corruption, especially of the inner magics. It's usually a sign of degrading magic or power, especially of impurity. Human-Humans are the primary race, holding control over the kingdoms and being the most common. All have some innate magic abilities to varying degrees, though it's not really usable without training. For more information, see Human. magic-Magic is in everything, as it was part of the world's creation. The life of each individual thing is wrapped inextricably around the innate magic in everything. Not all beings access or use the magic within them and everyone's level and specialty varies, but it is still unquestioningly a part of them regardless. manifest-The term used to describe the first awakening of angelwings in the Angalians. For more information, see Manifest. sand-The element symbolizing purity. Magic flows best and more easily through sand than any other element. Presence of it indicates an honesty and truth. Smile-The first book of the Hope/Despair series in which Eleni is introduced and the beginning story of her life is told. For more information, see Smile.
  • Below is a brief list of terms used in the public relations profession. It is meant to be a quick and easy glossary for those not familiar with public relations as a profession. While many of these may not merit a full article, those familiar with the terms should feel free to try to expand each of these definitions into full prWikia articles, when possible. * Astroturfing - The practice of a company, industry, or interest group creating "front groups" and organizations to make it appear to relevant publics or decision-makers as if they are truly spontaneous, grassroots groups supporting the company's, industry's or interest group's positions. It is a frowned-upon and negative practice in the PR industry. * Blog - A "Web log" (often shortened to "blog") is an online journal. First appearing in the late 1990s, most were originally almost entirely as online diaries, but today, many businesses employ blogs as a way to speak directly to customers and would-be customers and gain instant feedback from them about products and services. * Case studies - A brief written analysis of a situation confronting a public relations professional, followed by a description of the tactics and strategies or other corrective actions employed by the professional to solve problems and issues arising from the situation, with a final description of the result(s) of the professional's actions. * Crisis management - The communications management function used to convey accurate facts and data to the general public and to specific publics during a crisis situation. * Community relations - The communications function used to convey facts and data about a client to the public or specific publics and to educate and inform them about the client's work in the commuity and on its behalf. Usually performed on behalf of non-profits, hospitals and other businesses. In the military, it is often termed "public affairs." * Event management - The management, preparation and organization of events at which clients are usually showcased. * Fact sheet - A list of facts prepared for the media that is meant to give a brief overview of a company, individual, event or ongoing situation. Most often used by businesses as part of a media kit. * Image - How a client is perceived by its publics. * Image consultant - A professional who maintains and improves a client's image, often using public relations tactics and part of an overall campaign. * Investor relations - The communications function used to convey facts and data to investors. * Media kit (also known as a Press kit) - A pre-packaged set of promotional materials of a person or persons represented for promotional use. * Media relations - Maintaining good and open communications between members of various media outlets and a client, or between the public relations professional and the media as a means to effectively communicate client messages. * News release - A public relations tool that is a written or recorded communication directed at members of the news media for the purpose of announcing something claimed as having news value. * Publicity - A message containing information that concerns a person, group, event, or product that is disseminated through various media to attract public notice. While publicity can be a useful public relations tool, it is often used on its own, outside of public relations, to simply attract attention of the media and the general public. (see also: Publicity stunt). * Publics - A public is a group of interested parties who is in some way connected to or interacts with a client on some level. Internal publics are those who are directly employed by the client. External publics are those who do business with the client, such as vendors or customers. Public relations professionals identify these various publics in order to help clients effectively communicate with them. Should not be confused with the term "general public," which is rarely used in public relations, since it is too broad of a category. * SMPR - Stands for social media press release, which is a release optimized to be spread virally and meet the needs of social media. * Spin - Most often understood as a derogatory term for the act of highlighting the positive aspects of a bad situation, statement or action, usually to the news media, who are often skeptical of the attempt to "spin" the details.
  • Another term for vampire used by Carpathians. Typically used in referring to vampires who either kill Carpathians or turn them over to humans to be tortured and killed.
  • The following glossary lists the terms, acronyms, abbreviations, and initialisms common throughout the EQ2i Wiki, EverQuest II, and MMORPG games in general, grouped by topic. Some of these terms also have more detailed information available and are linked. See also .
  • From If a NEW term comes into play, please add it here with the following notation: added in-game REQUEST: Links to existing terms on www.superstructgame.org need to be added REQUEST: The addition of links and footnotes to sources and cited works would be greatly appreciated. CARLSON CURVE- short hand for the rate of growth in our ability to build things biologically If you want to talk about 21st century technology, you need to know about the Carlson Curve. Improvements in our ability to synthesize base pairs--the process that supports everything from gene therapy to creation of new forms of life--are increasing at a greater than exponential rate. This acceleration is due in part to improved technology and in part to improved technique. Just as "Moore's Law" came to represent accelerating computing power, "Carlson Curve" has come to represent the accelerating power of biotechnology. DISEASOME- the collection of all diseases and the genes associated with them Just as the term genome stood for the cutting edge of science and technology in the last decade of the 20th century, the term diseasome has cme(sic) to inspire scientific innovation and open-source collaboration for the 21st century. First introduced as a way of mappingt(sic) diseases by Marc Vidal and Albert-Laszlo Barabasi in 2008, the diseasome is the structure of genetic and proteomic relationships among types of diseases. It is usually rendered as a network diagram. The concept, and the maps it has inspired, allow for a greater understanding of the diversity of diseases in a systemic, rather than anecdotal, way. In the era of ReDS, diseasome has become part of the everyday lexicon. GEOENGINEERING- massive intervention in the earth's envrionment(sic) to solve very large-scale problems, like global climate change As we struggle to cope with planetary forces on a large scale, geoengineering as become a term of heroic proportions. Geoengineering encompasses a range of large-scale technologies intended prmarily(sic) to alter the planet's climate--whether through changing its chemical composition (pulling CO2 out); changing its albedo (stratospheric sulfate particles); or changing its ocean systems (pulling cold water to surface to weaken hurricanes and reduce thermal flow to atmosphere). We're just at the beginning of this wave of interventions. GREAT FILTER- a series of steps that place limits on the evolution of itelligent(sic) life As we think about the timescale of humans, the Great Filter is one of the terms that we're using to help us understand the timescale of our future as well as our past. The term comes to us from the discourse of physics. The Great Filter is one explanation for the Fermi Paradox. Fermi observed that our galaxy has been around long enough for extraterrestrial civilizations to have emerged and spread, but we see no signs of any other intelligent species. Where are they? The Great Filter argument says that since we don't see a wide range of intelligent life, there must be some filtering process--a series of difficult, improbable, or impossible steps that intelligent life must evolve through. If we map the steps that we believe have led from the first star to the present existence of tool-using humans, we might well conclude that either we (aparently(sic) alone) have made it through the Great Filter, having survived a challenge that no other civilization has been able to survive. In this case, our future looks good. If that's not the case, then the next step in our evolution is likely to be the "impossible" step, through which no other civilizations equivalent to ours has passed. In this case, our future is dim. Once a rather arcane philosophical debate, the GEAS report has given the concept of the Great Filter more public attention. IMMUNITY- the interlocking systems that protect individuals, organizations, and entire communities from collapse The term immunity came into the 21st century with many meanings relevant to the superthreats, from Quarantine (physical immunity) to Outlaw Planet (criminal immunity) to Generation Exile (immigration immunity). But the concept of immunity has now taken on a broader meaning, reflecting the capacity of an individual, an organization, or an entire community to resist harm from external threats. As such, it applies to much more than disease. People talk of immunity to cultural changes, political threats, even technologies. Their "immune systems" include large ecologies of relationships, skills, and resources. The extended metaphor surfaces in discussions of social auto-immune disorders, community "t-cells" (the actors or forces promoting immunity), immunological memory, even immunodeficiency. Immunity, immune systems, and immunization are all terms that people use to talk about human problems and their solutions. MESH-TO-MESH IDENTITY- the many faces we wear as we connect across more and more diverse networks With the growth of social networks at the turn of the century, individual identities became fragmented across networks. As those networks proliferated, people have begun to talk about mesh-to-mesh identity--or M2M identity. A person's identity tends to vary across his or her differing social networks (or meshes); M2M identity has thus become shorthand for talking about all the ways people present themselves and all the tools and processes that they use to bridge the divergent selves across distinctive networks. It's a catchall phrase for identities that are constantly shifting as people are shaped by changes at the edes(sic) of their networks--edges they may not ever actually interact with directly. People who fully engage with their M2M identities often go for extreme social transparency, an open-access version of the "quantified self" that Kevin Kelly began documenting in 2008. STIGMERGY- a mechanism for coordinating masses of people by leaving trails in the environment The term stigmergy came into the general lexicon from studies of swarm intelligence in insects like ants, but has rapidly become a prescription for organizing complex human systems. Stigmergy is the spontaneous, indirect coordination among people (or other social organisms or machines) that results when traces left in the environment by one action stimulate another action by those same people or by others. Two characteristics of stigmergy have made it a particularly important design concept for the 21st century. First, it is a form of self-organization; it produces complex, apparently intelligent structures, without need for any planning, control, or even communication among those who use the structures. Second, it creates this coordination by making small, continuous changes to the environment; effectively turning entire landscapes into tools of collaboration. SYNC- the use of rhythmic cycles at all scales, from molecules to planetary systems, to bind single actions into larger systems of activity In 2003, Steven Strogatz opened his book Sync with this assertion: "At the heart of the universe is a steady, insistent beat: the sound of cycles in sync." Along with other authors like William Benzon (Beethoven's Anvil) and Steven Johnson (Emergence) who have sought to explain emergent patterns of collective behavior, Strogatz pushed the term sync to stand for our best understanding of how amazing "feats of synchrony" are accomplished without a conductor or even a playbook. Sync, as it has evolved over the past decade, is a form of emergent cooperation that occurs when humans mirror each other in rhythmic patterns. Sync has come to stand for the complex principles of synchrony that underlie such diverse human experiences as markets, smart mobs, social networks, and traffic patterns. The mathematics of synchrony claim to foretell the conditions under which such bottom-up cooperation is likely to occur. But in the vernacular, sync means collaboration through shared rhythms, and setting sophisticated rhythms in motion is gradually evolving as a powerful method of seeding collective action. TO THE LEFT/RIGHT OF THE BOOM- a strategic timeline of anticipation and then response to an explosive situation In the world of bomb disposal, the phrases to the left of the boom and to the right of the boom were a way of talking about the a timeline before or after the detonation of a bomb. Bomb disposal crews usually work to the left of the boom; emergency response crews usually work to the right of the boom--that is, afterwards(sic). Today, however, the expression has come into more general use, meaning the time leading up to and immediately after any disruptive event. Communities and organizations often speak about wanting to work to the left of the boom; but more sophisticated analysts argue that in some situations you want to act to the left, while in others, you're better off to the right. The explosive roots of the expression bespeak the general sense of a population that feels itself almost constantly at risk. TRANSLOCALISM- a movement that supports the values of localism while recognizing the realities of global mobility In the second half of the 20th century, as the world exploded into a global society, many terms and slogans emerged to capture the experience and advocate appropriate new behavior. In particular, Think Globally, Act Locally became the rallying call for a new localist movement. Now, two decades into the 21st century, translocalism has emerged as a way of addressing limits of both localism and globalism in a world of mass migration--while supporting the values of localism. Sometimes described as "non-geographic localism," translocalism attempts to integrate various localism practices with geographically dispersed communities. Groups with distinct identity attachments to multiple locations (usually a diaspora) are sometimes considered translocal. Some advocates have flipped the earlier slogan, calling for citizens to Think Locally, Act Globally. VIRAL SOVEREIGNTY- the exclusive right of a nation to control or monetize the use of a native pathogen for research, medical treaments(sic), or weaponry Viral sovereignty is perhaps a term that could only emerge in the 21st century--and one that stands as a symbol for the challenges we face in a world that is both highly interconnected and engaged in unprecedented manipulation of the building blocks of life. The term emerged as certain nations have asserted that any pathogen found local to a state (whether existing in nature or engineered) is the inherent intellectual property of that state. Under the assertion of viral sovereignty, states seek to control or forbid the outside use of that pathogen--whether for research, for medical treatments, or for weaponry.
  • Terms are words that are too common for this wiki and don't deserve their own page. This page will act as a catch-all for such words. So-called "stub" pages (with little content) can be merged into a larger parent article until the specific term has enough info to have its own page. For example, cylinder, prism, ring, and sphere could all be moved into prim. Some terms, like view, name, etc, are disambiguous and really should be on their own page since they apply to Second Life in different ways worth mentioning and differentiating. Still other pages are simply redirects to the parent page (like JPG to texture) to make it easier to link without having to remember the parent page name--and case--and dork with more complicated wiki syntax). See the SL History Wiki:Deletion log for more deleted common terms. Please leave each term's categories in tact so when the term is moved to its own page once again, or merged into another one, its categories also get transferred.
  • This is a list of terms used commonly in Dance Dance Revolution
  • This page provides definitions, explanations, and other details for certain terms that are relevant to the Jigoku Shoujo series.
  • Here are a set of common terms associated with Home Theater and/or High Definition:
  • Below is a list of terms that are frequently used in the movie poster industry, and this wiki.
  • Source: tentonhammer.com See also Acronym List From Vanguard Saga of Heroes, a Wikia wiki.
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