abstract
| - Every settlement has access to four disciplines. Its base score in a discipline is equal to (spellcasting typically available + size modifier, if positive). Settlements also choose one discipline to specialize in, adding their size modifier (minmum 2) to that discipline a second time; and one discipline to be weak in, not adding their size modifier to it at all, or subtracting their size modifier (minimum 2). The score of a settlement is equal to the highest level of character in that settlement who will perform their discipline as a service. Typically, this means that a settlement offers spells, powers, and inventions of a level equal to half its relevant scores. A settlement may have residents of a higher level in these services, but they may not be willing to sell their abilities, or may require a special quest or action to access. For items available to a settlement, 40% of them should be from the settlement's highest discipline, 50% should be divided evenly among the second highest and second lowest discipline, and 10% of them should be divided among the lowest discipline.
* Arcana determines a settlement's access to arcane magic, alchemy extracts, and magic items
* Divine determines a settlement's access to divine magic and magic items, particularly those that require divine magic.
* Engineering determines a settlement's access to inventions.
* Psionics determines a settlements access to psionic powers and psionic items. A low score in a discipline does not necessitate a lack of practitioners, or even a negative attitude towards that discipline (although those often coincide), it may merely signify a lack of demand for such services, or a unwillingness to provide them.
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