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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Horse Archer is the first Ranged Cavalry unit. It becomes available in the Classical Age. Like all Ranged Cavalry, Horse Archers are fast raiders able to fire even while moving. They are effective when fighting Heavy Infantry, Artillery Weapons, Civilians and Support Units. Horse Archers are countered with Light Cavalry and Foot Archers. Like all cavalry, the Horse Archer can garrison inside a Fort/Castle/Fortress/Redoubt, but not inside a City or Tower.

AttributesValues
rdf:type
rdfs:label
  • Horse Archer
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  • The Horse Archer is the first Ranged Cavalry unit. It becomes available in the Classical Age. Like all Ranged Cavalry, Horse Archers are fast raiders able to fire even while moving. They are effective when fighting Heavy Infantry, Artillery Weapons, Civilians and Support Units. Horse Archers are countered with Light Cavalry and Foot Archers. Like all cavalry, the Horse Archer can garrison inside a Fort/Castle/Fortress/Redoubt, but not inside a City or Tower.
  • The Horse Archer (or Mounted Archer) is a mounted or ranged unit available early in some of the Civilization games.
  • Horse Archers are Arabian mercenaries that use bows and arrows as their main weapon.
  • __NOEDITSECTION__ File:Nav bar left.png Horse Archer File:Nav bar right.png File:Item Card.png Horse Archer File:Horse Archer.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 8 File:Trade Icon 2.png 8 File:Intrigue Icon 2.png 0 Rare +8% to Aid when attacking or defending, +8% to Bribe when attacking or defending Swift arrows and swift horses
  • horsemusketeer.jpg horsearcher.jpg Resources to build 1 horse archer. Bad against: Pikeman, Swiss Mercenary (Man-at-arms), Wigged Hussar (Cataphacht), Halberdier (Royal Guard), Hussar (Horseman), Bandolero (Highwayman) Very bad against: Chevalier (Knight Templar), Hero, Knight of Malta (Hospitaller Knight), Heavy Halberdier (Heavy Royal Guard), Rodelero (Swordsman), German Heavy Knight (Teutonic Knight), Battering Ram (Ram), Mortar (Catapult), Knight, Landsknecht (Swordbrother)
  • The Horse Archer does everything the Horseman does, but better. More withdrawal chance, more strength and the addition of a first strike and first strike immune abilities make them flexible troops.
  • Although fairly weak, having almost no armour, and being incapable of dishing out a great deal of damage, the Horse Archer's appeal lies in the fact that it is the fastest missile cavalry unit in the Dark Ages: aside from traditional light horse units and archers, there is no way to take them out. Additionally, Horse Archers have the best range and rate of fire for any Dark Age ranged cavalry, excluding a variety of unique units, and so if used properly can be fairly lethal in sufficient numbers. Accompany horse archers with other units, such as heavy cavalry, as horse archers have one enemy, and that is other ranged units: foot archers are particularly lethal because they outrange Horse Archers. Otherwise, Horse Archers can be very flexible — unlike Javelin Cavalry they can be used in fro
  • Exactly What It Says on the Tin: someone who shoots a bow while on horseback. Truth in Television for countless civilizations, of course, with many historical armies being made up entirely or primarily of horse archers. The Huns and Mongols are the best-known of these, and have spawned any number of clones in fantasy literature, but almost every civilization that had horses has used these at some point, often to devastating effectiveness, and the Samurai used the dai-kyu (a type of recurved longbow) from horseback up until the Meiji Restoration. Often specialize in Hit and Run Tactics, especially with archers who can spur their horse, turn around and shoot backwards as their enemies pursue. Naturally, since it requires expert horsemanship, a specialty of any Born in the Saddle culture. An
  • The Horse Archer is a fast ranged cavalry that can be made during the Iron Age in the Archery Range. Horse Archers are one the more expensive archery units, but their decent attack, good range and most importantly its high speed makes them one of the best units of the Iron Age.
Attack
  • 7(xsd:integer)
dcterms:subject
dbkwik:stronghold/...iPageUsesTemplate
Row 9 info
  • Library:— *30px|Level 2: Mercenaries link=Library#Military research|Military Upgrades to Mounted Ranger
Row 8 info
  • Laughable
Row 4 info
  • None
Row 10 title
  • Factions available
Row 7 title
  • Unit move and creation speed
c4c
  • no
civ
  • no
Row 1 info
Row 8 title
  • Unit HP
Row 4 title
  • Armour
Hit points
  • 60(xsd:integer)
  • 65(xsd:integer)
Row 9 title
  • Upgrades
  • Technological requirements/
freecol
  • no
Row 2 info
Row 6 info
  • *Somewhat low *Medium LOS
Row 1 title
  • Unit type
Hotkey
  • A
Row 5 info
  • *Pop cost: 1 *Resource cost: 60 link=Resources#Timber|Timber; 40link=Resources#Wealth|Wealth *Ramp cost: 1 link=Resources#Timber|Timber; 1link=Resources#Wealth|Wealth
smac
  • no
Row 2 title
  • Built/trained at
Row 6 title
  • Range
Prerequisites
Row 10 info
  • *Turks *Russians *Byzantines *Armenia *Hungary *Japan *China
Row 5 title
  • Production cost
Row 3 info
  • Low; arrow
Attack range
  • 0(xsd:integer)
Row 3 title
  • Damage and weapon type
civbe
  • no
Resource
  • Horseman
  • Composite Bow
Row 7 info
  • *Unit movement speed: rather fast *Creation speed: medium
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Gold
  • 70(xsd:integer)
Range
  • 7(xsd:integer)
  • High
Box Title
  • Horse Archer: Vital statistics
Silver
  • 450(xsd:integer)
Age
  • Iron Age
Speed
  • Fast
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