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| - Whenever target opponent would draw or discard a card, you draw or discard a card instead.
- Opponents cannot play more spells on their turns than the number of spells last Imprinted onto this.
- On your upkeep, if you have exactly 3 life, you win the game.
- On your end step, if you have dealt at least 20 combined damage to opponents, you win the game.
- When you play an Arcane spell with at least 5 other spells spliced on it, you win the game.
- Whenever an effect of an ability makes you exile permanents from your graveyard or sacrifice permanents, you may choose to do so with only one such permanent instead.
- Whenever you take damage, exile a permanent from your graveyard. If you can't, you lose the game.
- On your end step, Imprint the number of spells you played this turn onto this.
- You don't lose the game for having 0 or less life.
- Whenever you would draw or discard a card, target opponent draws or discards a card instead.
- All lands are also 2/2 green creatures with Exalted.
- On your upkeep, two target players swap life totals.
- On your upkeep, if you have at least 14 cards in your hand, you win the game.
- On your upkeep, if you control at least thirty of counters and tokens combined, you win the game.
- When this enters the battlefield, choose an opponent. When that player would take damage, that player sacrifices that many permanents instead. If he/she can't, that player loses the game.
- On your upkeep, if there are at least twenty instant, sorcery, or enchantment cards in your graveyard, you win the game.
- If a card would be put into play or a graveyard from exile, it stays in exile instead.
- Whenever you sacrifice a permanent, you may put a copy of that permanent into play under your control.
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