About: Multicolor Enchantments   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AttributesValues
rdfs:label
  • Multicolor Enchantments
dcterms:subject
cardname
  • Trinity
  • Aria of the Genju
  • Aurial, the Chokehold
  • Gaia's Overgrown
  • Heart of Phyrexia
  • Lich's Curse-Ankh
  • Lich's Ward
  • Lim-Dul's Persistence
  • Maze of the Mind
  • Oath of Bloodshed
  • Phasing of Mortality
  • Screen of Worlds
  • Spellecstatic Moment
  • Storm, the Overspell
  • Thoughtfusion
cmc
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
dbkwik:mtgfanficti...iPageUsesTemplate
Text
  • Whenever target opponent would draw or discard a card, you draw or discard a card instead.
  • Opponents cannot play more spells on their turns than the number of spells last Imprinted onto this.
  • On your upkeep, if you have exactly 3 life, you win the game.
  • On your end step, if you have dealt at least 20 combined damage to opponents, you win the game.
  • When you play an Arcane spell with at least 5 other spells spliced on it, you win the game.
  • Whenever an effect of an ability makes you exile permanents from your graveyard or sacrifice permanents, you may choose to do so with only one such permanent instead.
  • Whenever you take damage, exile a permanent from your graveyard. If you can't, you lose the game.
  • On your end step, Imprint the number of spells you played this turn onto this.
  • You don't lose the game for having 0 or less life.
  • Whenever you would draw or discard a card, target opponent draws or discards a card instead.
  • All lands are also 2/2 green creatures with Exalted.
  • On your upkeep, two target players swap life totals.
  • On your upkeep, if you have at least 14 cards in your hand, you win the game.
  • On your upkeep, if you control at least thirty of counters and tokens combined, you win the game.
  • When this enters the battlefield, choose an opponent. When that player would take damage, that player sacrifices that many permanents instead. If he/she can't, that player loses the game.
  • On your upkeep, if there are at least twenty instant, sorcery, or enchantment cards in your graveyard, you win the game.
  • If a card would be put into play or a graveyard from exile, it stays in exile instead.
  • Whenever you sacrifice a permanent, you may put a copy of that permanent into play under your control.
Types
  • Enchantment
  • Legendary Enchantment
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