| rdfs:comment
| - Why SH above SS? Fox007 Image:User Fox007 sig.png 13:49, September 13, 2009 (UTC) SH/SS -> Meteor -> AS, scatter usually happens after 2-3 waves, but meteor should keep opponents near you. Opponents will be back up after about 5 hits so you probably don't get more than 5 hits. SH = 1*19+2*19+...=15*19=285 and SS = 31+31+...=5*31=155. If the opponents are attacking, which is not the case when they are KD'd or casting it could be up to ~300 damage. Opponents should be dead in those 5 secs so that's prolly the reason why SH over SS ;) 62.194.25.122 14:08, September 13, 2009 (UTC)
|
| abstract
| - Why SH above SS? Fox007 Image:User Fox007 sig.png 13:49, September 13, 2009 (UTC) SH/SS -> Meteor -> AS, scatter usually happens after 2-3 waves, but meteor should keep opponents near you. Opponents will be back up after about 5 hits so you probably don't get more than 5 hits. SH = 1*19+2*19+...=15*19=285 and SS = 31+31+...=5*31=155. If the opponents are attacking, which is not the case when they are KD'd or casting it could be up to ~300 damage. Opponents should be dead in those 5 secs so that's prolly the reason why SH over SS ;) 62.194.25.122 14:08, September 13, 2009 (UTC) The first SH doesnt cause scatter, they're knocked down in the second one. HareeMuh 15:51, September 13, 2009 (UTC) why not use whirlwind--Relyk 17:36, September 13, 2009 (UTC) Moar damage I suppose.--ValeV 18:06, September 13, 2009 (UTC) Without the extra damage from meteor they don't die, also meteor is in fire magic HareeMuh 19:39, September 13, 2009 (UTC) could always use fdh--Relyk 19:46, September 13, 2009 (UTC) SH --> Bed of Coals --> Whirlwind? :> Brandnew 19:49, September 13, 2009 (UTC) The damage is only just enough as it is, FDH isnt enough damage (tested it). Sprint is better for running cause it cant get stripped and if you know what youre doing 8 seconds/15 recharge is fine. Umm, idk brandnew, it might work. But this is the best combo I've found. HareeMuh 20:24, September 13, 2009 (UTC)
|