About: T3 Air Superiority Fighter   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Tech 3 Air Superiority Fighters (often abbreviated as ASFs) are the most powerful fighters that you can build in the game. They have enough power to be a highly mobile defense force capable of taking out even experimental units, at a (relatively) affordable cost. However, these units have a somewhat hard time targeting slower units (with the exception of the Gemini, which has missile systems), and can be taken down by the Restorer easily. That said, these units are effective in many situations and can be a tremendous help to any commander in need of defending against air attacks. Note that interceptors can be a more cost effective solution to enemy air units, as they can take down ASFs 10 to 1 for the same price, and fare better against SAMs, but have less fuel and veterency, take up m

AttributesValues
rdfs:label
  • T3 Air Superiority Fighter
rdfs:comment
  • The Tech 3 Air Superiority Fighters (often abbreviated as ASFs) are the most powerful fighters that you can build in the game. They have enough power to be a highly mobile defense force capable of taking out even experimental units, at a (relatively) affordable cost. However, these units have a somewhat hard time targeting slower units (with the exception of the Gemini, which has missile systems), and can be taken down by the Restorer easily. That said, these units are effective in many situations and can be a tremendous help to any commander in need of defending against air attacks. Note that interceptors can be a more cost effective solution to enemy air units, as they can take down ASFs 10 to 1 for the same price, and fare better against SAMs, but have less fuel and veterency, take up m
dcterms:subject
Aeon
  • UAA0303
Seraphim
  • XSA0303
UEF
  • UEA0303
Cybran
  • URA0303
dbkwik:supcom/prop...iPageUsesTemplate
abstract
  • The Tech 3 Air Superiority Fighters (often abbreviated as ASFs) are the most powerful fighters that you can build in the game. They have enough power to be a highly mobile defense force capable of taking out even experimental units, at a (relatively) affordable cost. However, these units have a somewhat hard time targeting slower units (with the exception of the Gemini, which has missile systems), and can be taken down by the Restorer easily. That said, these units are effective in many situations and can be a tremendous help to any commander in need of defending against air attacks. Note that interceptors can be a more cost effective solution to enemy air units, as they can take down ASFs 10 to 1 for the same price, and fare better against SAMs, but have less fuel and veterency, take up more population space for the number to be effective, and cannot dodge flak as well as the ASFs can.
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