Kaptain K. Rool is a leader of the Kremling Krew who captured Donkey Kong once. He is King K. Rool's alter ego. He is also the main antagonist of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is dressed like a pirate equipped with a blunderbuss. Evidenced in Kremkoins, pictures and Log Book; K. Rool must have been pirate before from became monarch.
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| - Kaptain K. Rool
- Kaptain K. Rool
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| - Kaptain K. Rool ist der wie ein Pirat gekleidete King K. Rool in Donkey Kong Country 2: Diddy's Kong Quest und Donkey Kong Land 2.
- Kaptain K. Rool is a leader of the Kremling Krew who captured Donkey Kong once. He is King K. Rool's alter ego. He is also the main antagonist of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is dressed like a pirate equipped with a blunderbuss. Evidenced in Kremkoins, pictures and Log Book; K. Rool must have been pirate before from became monarch.
- Note: Kaptain K. Rool can only be activated by using King K. Rool's 3rd final smash during any match or one-player mission Move list: Standard moves: punch,followed by an arm swing, and then melees with gun Smash moves: Left/Right: uses gun as a golf-club Up: fires a Kannonball in the air Down: smashes the gun into the ground, creating a small earthquake Special moves: Smash: Kannonball shotgun Left/Right: Flame boost Up: Screech (the parrot) Down: Kleever Final Smash: Final smash: The Flying Croc Final smash #2: Kerozene Final smash #3: Baron K. Roolenstein Taunts:
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Heimat
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Größe
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erster auftritt
| - Donkey Kong Country 2: Diddy's Kong Quest
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Powers and Abilities
| - Unlimited supply of cannon ammo,
- vacuum-like ability with gun
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dbkwik:resource/ixyDgVvw5yeLNN8mwjQspQ==
| - Donkey Kong Country 2: Diddy's Kong Quest
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Spezies
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Games
| - Donkey Kong Country 2: Diddy's Kong Quest
- Donkey Kong 64
- Donkey Kong Land 2
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Residence
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Name
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Caption
| - Kaptain K. Rool's artwork from Donkey Kong Country 2: Diddy's Kong Quest.
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Gender
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Slogan
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BILD
| - DKC2 Sprite Kaptain K Rool.png
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abstract
| - Kaptain K. Rool ist der wie ein Pirat gekleidete King K. Rool in Donkey Kong Country 2: Diddy's Kong Quest und Donkey Kong Land 2.
- Kaptain K. Rool is a leader of the Kremling Krew who captured Donkey Kong once. He is King K. Rool's alter ego. He is also the main antagonist of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is dressed like a pirate equipped with a blunderbuss. Evidenced in Kremkoins, pictures and Log Book; K. Rool must have been pirate before from became monarch.
- Note: Kaptain K. Rool can only be activated by using King K. Rool's 3rd final smash during any match or one-player mission Move list: Standard moves: punch,followed by an arm swing, and then melees with gun Smash moves: Left/Right: uses gun as a golf-club Up: fires a Kannonball in the air Down: smashes the gun into the ground, creating a small earthquake Special moves: Smash: Kannonball shotgun Left/Right: Flame boost Up: Screech (the parrot) Down: Kleever Final Smash: Final smash: The Flying Croc Final smash #2: Kerozene Final smash #3: Baron K. Roolenstein Grab: Uses his gun's suction abilities to grab enemies and no matter which way pointed will always fire the enemy out his gun. Colors: Depends on King K. Rool's chosen color Taunts: Up: twirls gun and accidently fires Sides: Blows up, becomes totally charred(excluding his eyes) for a moment Down: Loads gun and says,"Anchors aweigh!"
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is Leader
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is Ruler
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