| rdfs:comment
| - Venomancers, while offering varied playstyle options, are mostly a "pet class" while soloing in PvE, and a "debuff class" in squad play and in PvP. The 'pet' is an NPC ally that, in most cases, fights in the front lines, holding enemies at bay, and hopefully their attention off of the less well armored pet owner, while the pet owner uses spells from range. Although pet classes can be weaker or even problematic in groups, Perfect World Venomancers have proved their worth in groups as 'pullers', exploiting monster behaviour to bring single monsters to the group and avoiding taking on the whole pack of monsters at once. Pet classes are also typically average speed but capable soloers, and sometimes the only class that can solo the biggest and most powerful monsters. This is not true in PWI; o
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| abstract
| - Venomancers, while offering varied playstyle options, are mostly a "pet class" while soloing in PvE, and a "debuff class" in squad play and in PvP. The 'pet' is an NPC ally that, in most cases, fights in the front lines, holding enemies at bay, and hopefully their attention off of the less well armored pet owner, while the pet owner uses spells from range. Although pet classes can be weaker or even problematic in groups, Perfect World Venomancers have proved their worth in groups as 'pullers', exploiting monster behaviour to bring single monsters to the group and avoiding taking on the whole pack of monsters at once. Pet classes are also typically average speed but capable soloers, and sometimes the only class that can solo the biggest and most powerful monsters. This is not true in PWI; outside of the fact that Barbarians' defense/attack ratio is much higher than tanks in other games, making them far and away the best tanks against physical damage, Venomancers are not able to tank some bosses, at least not without Legendary (costs real life money) pets. Venomancers are unique in having two trainers: one for normal magic skills, and a separate Pet Skill Trainer. Although it is likely Venomancers will at first be using the first level of Pet Charm or Pet Revive, as higher levels are not worth the Spirit cost early on, do not forget to occasionally visit to pick up the next level of Pet Heal, which makes a huge difference. Always keep Ironwood and Venomous Scarab maxed. Always keep Amplify Damage maxed. Try to keep Wood Mastery, Bramble Guard, and Metabolic Boost maxed. Purge, Noxious Gas, Lending Hand, Lucky Scarab and Parasitic Nova are good. The rest are for later, or can be ignored or developed as there is sufficient Spirit. Ignore the Fox Form skills if you are new to the game; keep them at one if you know what you are doing. Develop them? If you are a match for that challenge, you would not be reading this guide.
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