The Wand of Avalanche is a wand. Its class name in the save files is "com.watabou.pixeldungeon.items.wands.". __TOC__
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - The Wand of Avalanche is a wand. Its class name in the save files is "com.watabou.pixeldungeon.items.wands.". __TOC__
|
Tips
| - * If needing to fire from within the area-of-effect, make sure to drink a Potion of Purification immediately beforehand, to avoid the Paralyzed debuff.
* The Huntress can paralyze an enemy from afar, and then finish it off with her boomerang.
- thumb|190px|right|Avalanche zap
* When upgraded, the area-of-effect of this wand grows, making it very difficult to use without getting caught in the rock slide.
** Do not use the wand in an enclosed small room. Fire as far from enemies as possible .
* The only time it's relatively 'safe' to be Paralyzed is when the Hero/ine is already Starving.
|
dbkwik:pixeldungeo...iPageUsesTemplate
| |
damagedetails
| - Enemies further away from the impact point take fewer damage and are less likely to be paralyzed. Increasing the level of the wand increases the size of the blast , but does not increase the chance of inflicting paralysis.
* Damage is from 2 to
**Where d is distance from impact point and size =
**Minimum damage remains constant at 2 regardless of level.
*Paralysis:
**Chance of inflicting paralysis is 1/ where d is distance from the impact point.
- The damage from this wand is dependent on the target's distance from point of impact and the wand's level.
- This means you have a 1/4 chance of paralyzing enemies that are standing beside a targeted solid tile.
**Duration of paralysis is a random 2-6 turns and not increased by wand level.
{{{!
|
Use
| - Using this wand will deal damage and has the chance to stun if near a wall. If the hero/ine is too close to the enemy while using the wand, s/he will get stunned too.
|
abstract
| - The Wand of Avalanche is a wand. Its class name in the save files is "com.watabou.pixeldungeon.items.wands.". __TOC__
|