About: Pirate Ship Higemaru   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The player controls a sailor by the name of Momotaru, who must use barrels to defeat the titular pirate crew. Momotaru has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points).

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rdfs:label
  • Pirate Ship Higemaru
rdfs:comment
  • The player controls a sailor by the name of Momotaru, who must use barrels to defeat the titular pirate crew. Momotaru has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points).
sameAs
dcterms:subject
abstract
  • The player controls a sailor by the name of Momotaru, who must use barrels to defeat the titular pirate crew. Momotaru has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). File:PSHigemaruArt.png Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaru bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels are worth an increased number of points, and a group of enemies entirely made up of Bows (which do not regenerate in this case). With each successive floor, the speed and intelligence of the pirates increases. For every sixteen barrels Momotaru destroys, he is rewarded with an item that grants invincibility for a limited amount of time, allowing him to defeat enemies by simply touching them. Momotaru's enemies do not have attacks, but a single touch from an enemy will cause him to lose a life. When Momotaro has no extra lives left, the game is over. The game has no ending, but following the sixteenth level, the enemy patterns will reset to level one. The layout of the barrels on the stages will continue to change, however.
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