Wobbuffet don’t actively attack enemies, and indeed can’t. They typically place themselves in front of allies as living walls, using their Counterattack and Magic Coat to discourage enemies from attacking them. The sample Wobbuffet has a DC of 26 to detect the use of Counterattack. The sample Wobbuffet has a DC of 26 to detect the use of Mirror Coat. The sample Wobbuffet has a DC of 19 for its Destiny Bond.
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| - Wobbuffet don’t actively attack enemies, and indeed can’t. They typically place themselves in front of allies as living walls, using their Counterattack and Magic Coat to discourage enemies from attacking them. The sample Wobbuffet has a DC of 26 to detect the use of Counterattack. The sample Wobbuffet has a DC of 26 to detect the use of Mirror Coat. The sample Wobbuffet has a DC of 19 for its Destiny Bond.
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author name
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Will
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Fort
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subtypes
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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Monster
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sq
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env
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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date created
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Skills
| - Bluff +16, Balance +11, Listen +16, Perform +16, Spot +16
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Speed
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Editing
| - Spelling and Grammar only
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Status
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org
| - Solitary, Family , or Clan
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Type
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Align
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con
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flat
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Reach
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cr
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AC
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Space
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int
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SA
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ref
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Size
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abstract
| - Wobbuffet don’t actively attack enemies, and indeed can’t. They typically place themselves in front of allies as living walls, using their Counterattack and Magic Coat to discourage enemies from attacking them. Vow of Nonviolence (Ex): A Wobbuffet has no natural weapons, and has no proficiency in any weapon. If it ever tries to actively attack another creature, it automatically fails in a comedic manner and takes nonlethal damage equal to half its current hit points, which cannot be resisted by any means. Reflecting an enemy’s own attack or causing damage via a passive ability (such as Destiny Bond) will not trigger the Vow of Nonviolence. Counterattack (Ex): As a standard action, Wobbuffet can warp attacks made against it within one round to the attacker. If it is struck with a melee or ranged weapon (including natural weapons), this causes the attack roll to instead be resolved against the attacker’s AC (or touch AC if a touch attack) and, if it succeeds, any effects of the attack take effect on the attacker as though they had intentionally attacked themself. Determining that Counterattack has been used is a Sense Motive check (DC 10 + Wobbuffet’s ranks in Bluff + Wobbuffet’s Charisma modifier). The sample Wobbuffet has a DC of 26 to detect the use of Counterattack. Mirror Coat (Su): As a standard action, Wobbuffet may empower itself to reflect any harmful spells, spell-like abilities, or supernatural abilities which affect it within the next round so that they instead affect the originator of the effect. Determining that Mirror Coat has been used is a Sense Motive check (DC 10 + Wobbuffet’s ranks in Bluff + Wobbuffet’s Charisma modifier). The sample Wobbuffet has a DC of 26 to detect the use of Mirror Coat. Destiny Bond (Su): Any creature which performs an action which directly results in Wobbuffet being unconscious or dead other than sleep effects (but including things like petrification and [Death] effects) must make a Fortitude save (DC 10 + ½ Wobbuffet’s hit dice + Wobbuffet’s Charisma modifier) or take an amount of nonlethal damage equal to its total hit points + 10. Destiny Bond does not affect creatures immune to nonlethal damage. The sample Wobbuffet has a DC of 19 for its Destiny Bond. Shadow Tag (Su): If a creature comes within 60 feet of Wobbuffet, or starts its turn in that area, it must succeed on a Will save the next time it wishes to move away from Wobbuffet. If it fails the save, the action used to move is expended to no further effect. This does not apply if Wobbuffet is unconscious or moves to more than 60 feet away, and does not apply to teleportation effects with Long or longer range.
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