About: Derek Bonikowski   Sponge Permalink

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Derek Bonikowski is a Retro Studios employee, still working there as of Donkey Kong Country Returns. As Senior Animator, he worked on all three games in the Prime Series. Bonikowski created many of the cinematic and in-game animations in the series, and handled the implementation and research of key features in the games such as Grapple Beam and Morph Ball animations. He also trained new employees on internal tools and scripting at the company.

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  • Derek Bonikowski
  • Derek Bonikowski
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  • thumb|Logo de Derek Derek Bonikowski es un empleado de Retro Studios. Fue el animador "Senior" de la Saga Prime y participó en los tres juegos principales, creando la mayoría de animaciones y secuencias. Bonikowski también investigó en la implementación de elementos clave en los juegos, como el Rayo Enganche y la Morfosfera. También entrenó a varios empleados.
  • Derek Bonikowski is a Retro Studios employee, still working there as of Donkey Kong Country Returns. As Senior Animator, he worked on all three games in the Prime Series. Bonikowski created many of the cinematic and in-game animations in the series, and handled the implementation and research of key features in the games such as Grapple Beam and Morph Ball animations. He also trained new employees on internal tools and scripting at the company.
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  • thumb|Logo de Derek Derek Bonikowski es un empleado de Retro Studios. Fue el animador "Senior" de la Saga Prime y participó en los tres juegos principales, creando la mayoría de animaciones y secuencias. Bonikowski también investigó en la implementación de elementos clave en los juegos, como el Rayo Enganche y la Morfosfera. También entrenó a varios empleados.
  • Derek Bonikowski is a Retro Studios employee, still working there as of Donkey Kong Country Returns. As Senior Animator, he worked on all three games in the Prime Series. Bonikowski created many of the cinematic and in-game animations in the series, and handled the implementation and research of key features in the games such as Grapple Beam and Morph Ball animations. He also trained new employees on internal tools and scripting at the company.
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