About: Kal-Dixas Spaceport   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Kal-Dixas Spaceport was a play-by-email simulation that began in the mid-1990s and ran (intermittently) until 2002. Originally a member of the Federation Sim Group's email division, the sim broke off and became a founding member of the splinter group Allied Electronic Simulations. The sim's GMs included Chirstyn La Chance, Tim Morgan and Joe Miley, among others. The game began a slow decline in 1999, and after several hiatuses, had changed hands at least three times by its last incarnation in 2002. The game was revived in late 2013.

AttributesValues
rdfs:label
  • Kal-Dixas Spaceport
rdfs:comment
  • Kal-Dixas Spaceport was a play-by-email simulation that began in the mid-1990s and ran (intermittently) until 2002. Originally a member of the Federation Sim Group's email division, the sim broke off and became a founding member of the splinter group Allied Electronic Simulations. The sim's GMs included Chirstyn La Chance, Tim Morgan and Joe Miley, among others. The game began a slow decline in 1999, and after several hiatuses, had changed hands at least three times by its last incarnation in 2002. The game was revived in late 2013.
dcterms:subject
dbkwik:stexpanded/...iPageUsesTemplate
Name
  • Kal-Dixas Spaceport
Author(s)
  • Various, including Chirstyn La Chance, Tim Morgan and Joe Miley
Format
abstract
  • Kal-Dixas Spaceport was a play-by-email simulation that began in the mid-1990s and ran (intermittently) until 2002. Originally a member of the Federation Sim Group's email division, the sim broke off and became a founding member of the splinter group Allied Electronic Simulations. The game was set on the Kal-Dixas colony, a planet in neutral territory between the Federation, the Breen and the Ferengi Alliance. Unlike most PBEM games, the sim featured civilian characters rather than Starfleet personnel (though some were occasionally seen), and there was no "rank system" among the players. The focus was on creative and collaborative writing, and crafting complex and diverse stories; the game did not progress in standard "missions," but rather continuing plotlines that flowed into one another. Other AES sims often crossed-over with Kal-Dixas, and anyone looking for a unique, non-traditional approach to Trek gaming was welcome. The sim's GMs included Chirstyn La Chance, Tim Morgan and Joe Miley, among others. The game began a slow decline in 1999, and after several hiatuses, had changed hands at least three times by its last incarnation in 2002. Though the game has remained dormant since then, many former players have expressed a lingering nostalgia for "the good old days on Kal-Dixas." A few, including Joe Miley, transplanted some characters and situations into the fantasy setting of the Doom Lounge. The game was revived in late 2013.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software