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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An event handler is the script that is run when an event is triggered. In the vast majority of cases, event handlers are specified through the Toolset using the "Events" or "Scripts" tab of an object's (or blueprint's) properties. For some object types (such as creatures), the Toolset supports saving and loading "script sets". This allows a particular assignment of event handlers to be quickly given to these objects.

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  • Event handler
rdfs:comment
  • An event handler is the script that is run when an event is triggered. In the vast majority of cases, event handlers are specified through the Toolset using the "Events" or "Scripts" tab of an object's (or blueprint's) properties. For some object types (such as creatures), the Toolset supports saving and loading "script sets". This allows a particular assignment of event handlers to be quickly given to these objects.
dcterms:subject
abstract
  • An event handler is the script that is run when an event is triggered. In the vast majority of cases, event handlers are specified through the Toolset using the "Events" or "Scripts" tab of an object's (or blueprint's) properties. For some object types (such as creatures), the Toolset supports saving and loading "script sets". This allows a particular assignment of event handlers to be quickly given to these objects.
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