The game takes place in a walled off area, roughly 3 meters wide and 20 meters long. The area is laid out on metal tiles, surrounded by a waist high fence, while an NPC dressed as a cowboy stands the furthest inside. After the player pays a fee of 500 credits by placing their hand on a terminal next to the gate, a countdown starts, after which the gate opens. The players must then advance through the field while avoiding the gunfire from the NPC gunman. The first eight meters are easy, as players can use the Bullet Lines to easily avoid gunfire. However, as soon as the eight meter line is crossed, the NPC will begin using cheating quick draws, which reach the target almost as fast as the Bullet Lines appear. The gunman also begins to use quick reloads and begins firing in three round burst
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| - The game takes place in a walled off area, roughly 3 meters wide and 20 meters long. The area is laid out on metal tiles, surrounded by a waist high fence, while an NPC dressed as a cowboy stands the furthest inside. After the player pays a fee of 500 credits by placing their hand on a terminal next to the gate, a countdown starts, after which the gate opens. The players must then advance through the field while avoiding the gunfire from the NPC gunman. The first eight meters are easy, as players can use the Bullet Lines to easily avoid gunfire. However, as soon as the eight meter line is crossed, the NPC will begin using cheating quick draws, which reach the target almost as fast as the Bullet Lines appear. The gunman also begins to use quick reloads and begins firing in three round burst
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| - Get as close to the gunman as possible
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| - The game takes place in a walled off area, roughly 3 meters wide and 20 meters long. The area is laid out on metal tiles, surrounded by a waist high fence, while an NPC dressed as a cowboy stands the furthest inside. After the player pays a fee of 500 credits by placing their hand on a terminal next to the gate, a countdown starts, after which the gate opens. The players must then advance through the field while avoiding the gunfire from the NPC gunman. The first eight meters are easy, as players can use the Bullet Lines to easily avoid gunfire. However, as soon as the eight meter line is crossed, the NPC will begin using cheating quick draws, which reach the target almost as fast as the Bullet Lines appear. The gunman also begins to use quick reloads and begins firing in three round bursts. After the ten meter mark, the gunman begins shooting at irregular patterns, while after the fifteen meter mark he begins to shoot all six rounds at the same time. If the player manages to get too close to the gunman, he fires six laser beams with his revolver without even reloading. The goal of the game is for the player to get as close to the gunman as possible.
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