Embermites are a new kind of mimic that were first seen in the initial beta release of Hatchwood Wilds. Embermites are the first of two "puzzle" mimics. The other puzzle mimic being the Watergrub. In this sense they do give the player any EXP for killing them. The player must use Embermites to solve puzzles during the Story Missions of Hatchwood Wilds and Ridgeback Highlands. Many of the maps which featured these puzzles had a spawn point for the Embermites. This Spawn, a burning hole in the side of the map, always designates the "start" of an obstacle course which requires the player to use the Embermite's chasing nature to guide it through a series of tunnels, ramps, and careful falls all in order to guide it to a target. If the Embermite hits a wall, it dies and explodes, dealing damage
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| - Embermites are a new kind of mimic that were first seen in the initial beta release of Hatchwood Wilds. Embermites are the first of two "puzzle" mimics. The other puzzle mimic being the Watergrub. In this sense they do give the player any EXP for killing them. The player must use Embermites to solve puzzles during the Story Missions of Hatchwood Wilds and Ridgeback Highlands. Many of the maps which featured these puzzles had a spawn point for the Embermites. This Spawn, a burning hole in the side of the map, always designates the "start" of an obstacle course which requires the player to use the Embermite's chasing nature to guide it through a series of tunnels, ramps, and careful falls all in order to guide it to a target. If the Embermite hits a wall, it dies and explodes, dealing damage
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Attack
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Defense
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Notes
| - Chases player until it collides with a wall or object.
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abstract
| - Embermites are a new kind of mimic that were first seen in the initial beta release of Hatchwood Wilds. Embermites are the first of two "puzzle" mimics. The other puzzle mimic being the Watergrub. In this sense they do give the player any EXP for killing them. The player must use Embermites to solve puzzles during the Story Missions of Hatchwood Wilds and Ridgeback Highlands. Many of the maps which featured these puzzles had a spawn point for the Embermites. This Spawn, a burning hole in the side of the map, always designates the "start" of an obstacle course which requires the player to use the Embermite's chasing nature to guide it through a series of tunnels, ramps, and careful falls all in order to guide it to a target. If the Embermite hits a wall, it dies and explodes, dealing damage. It also explodes if it is killed by normal means.
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