Arena Trap is an ability. Two Pokémon can have this ability.
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| - Arena Trap is an ability. Two Pokémon can have this ability.
- Prevents all foes from fleeing (including Teleport) or switching out as long as the user remains in battle. Pokémon rendered immune to Ground-type attacks (via type, ability, or item) are immune to Arena Trap (This also includes Ghost-type Pokémon). However, using Baton Pass, U-turn, Volt Switch, or Parting Shot will still allow the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not to flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.
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| - Prevents the foe from fleeing.
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| - Arena Trap is an ability. Two Pokémon can have this ability.
- Prevents all foes from fleeing (including Teleport) or switching out as long as the user remains in battle. Pokémon rendered immune to Ground-type attacks (via type, ability, or item) are immune to Arena Trap (This also includes Ghost-type Pokémon). However, using Baton Pass, U-turn, Volt Switch, or Parting Shot will still allow the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not to flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.
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