About: 343 Guilty Spark (level)/Walkthrough   Sponge Permalink

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This is a lot vaguer place than any level in all the rest of the Halo series, keep your calm, nothing will attack you, just keep track of your motion tracker, and use your flashlight sparingly (It is very easy to get lost on this level, so be sure to retrace your steps). Walk over to the downed Pelican. Fill up with the ammo, on Easy you will always acquire a Shotgun, but in Normal and higher difficulties, Bungie has removed it so just fill up the ammo and continue. In addition, if you are not on Easy the time when you will actually get the shotgun is much later in the level.

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rdfs:label
  • 343 Guilty Spark (level)/Walkthrough
rdfs:comment
  • This is a lot vaguer place than any level in all the rest of the Halo series, keep your calm, nothing will attack you, just keep track of your motion tracker, and use your flashlight sparingly (It is very easy to get lost on this level, so be sure to retrace your steps). Walk over to the downed Pelican. Fill up with the ammo, on Easy you will always acquire a Shotgun, but in Normal and higher difficulties, Bungie has removed it so just fill up the ammo and continue. In addition, if you are not on Easy the time when you will actually get the shotgun is much later in the level.
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dbkwik:halo/proper...iPageUsesTemplate
Title
Before
  • Assault on the Control Room
Years
  • 343(xsd:integer)
After
  • The Library
abstract
  • This is a lot vaguer place than any level in all the rest of the Halo series, keep your calm, nothing will attack you, just keep track of your motion tracker, and use your flashlight sparingly (It is very easy to get lost on this level, so be sure to retrace your steps). Walk over to the downed Pelican. Fill up with the ammo, on Easy you will always acquire a Shotgun, but in Normal and higher difficulties, Bungie has removed it so just fill up the ammo and continue. In addition, if you are not on Easy the time when you will actually get the shotgun is much later in the level. Move down the path through the big puddle. A little up ahead, you will find a couple of dead Covenant with two Plasma Pistols and one Needler. Ignore it; it's dead empty. On the other hand, those Plasma Pistols are fully charged. Swap your Assault Rifle for one of them. There is a path leading up towards the ramp right up the Pelican Hill, there you would get an Active Camo, but it's practically useless unless you like to ambush some Unggoy. Move ahead and you should see another downed covenant dropship, the Brilliant Gift. There is a small group of Unggoy and Kig-Yar (about six in total). The Unggoy are dumb enough to charge straight at you, so switch to your Human Pistol and kill them with a headshot or smack them in the face. The Kig-Yar tend to stay back, so use your Plasma Pistol against them. Shoot each one with an overcharged shot, and melee them (to save Pistol ammo). Once they're gone, keep moving until you reach a sort of ramp made of a large tree root. There is a Kig-Yar nestled in a crook on the other side, so feel free to use an overcharged shot and then melee it. Now go back for another Plasma Pistol. Go across the tree bridge, and you should see a Shade on the other side. (When you are on the centre of the tree bridge, look to your right. You should see a large metal pipe. Jump toward it and hike up along its left side. Here, you will find one unit of Active Camo) Keep moving, and you should see an explosion, and another group of Unggoy/Kig-Yar being attacked by what seem to be Marines. Feel free to start firing overcharged shots on anything that moves. Once the main group has been killed, go in and melee any remaining enemies. Now go back for your Assault Rifle. By this point the Marines from earlier should have disappeared, leaving you on your own. Get on the lift and get down into this descend into the structure. When you stop, switch to your Assault Rifle and get ready to fight. In the small antechamber, there is another squad of Unggoy/Kig-Yar. Less experienced players may prefer to toss a Frag Grenade at them, but you can also fire on the nearest Unggoy to get their attention, then move through the other end of the antechamber and melee the first enemy in front of you, and repeat this method until they're all dead. In the next room, grab a Plasma Pistol and send some overcharged shots over to the Covenant on the floor. Once most of them are killed, grab your Assault Rifle and get on the floor and beat the rest to death. Moving on to the next room, you'll see three Kig-Yar; kill them. In the next hallway, you should see a dead Kig-Yar, a lot of Covenant blood, and a small room full of mangled Covenant corpses. Eventually, you'll come to a room with holes, plasma scoring, blood, mangled bodies, flaming wreckage, and a very frightened Marine. Now move to the other side of the room and you should probably find a fully charged Plasma Rifle. Swap your Plasma Pistol for it. Afterward, get onto the second level, into the next room, and activate the light bridge and move down the ramp. An interesting thing to note is that when you return to the room the scared marine was in, in the next chapter, he will be oddly missing, with no blood and no signs of conflict with the Flood.
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